
Note: Matching is not possible with different versions. Please update to the latest version (v1.0.3.0 displayed at the bottom left of the title screen) before playing.
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- Players who unexpectedly leave the game can now reconnect from the title screen.
→ Due to strong demand, we have implemented this feature quickly, but since some instability remains, it is currently an experimental function. We appreciate your understanding.
→ If the host disconnects, the room will be disbanded, making reconnection impossible. If possible, please ensure that the host is in a stable network and performance environment.
- Hosts can now select specific start floors in the lobby.
→ After this update, reaching certain floors will unlock this feature. (Selectable floors include the standard floors 1-5 and floors after clearing 6, 12, and 18.)
→ Items will not be carried over or supplied when starting from a middle floor.
- Allows for casual time-attack play.
→ Time is measured from when the elevator doors open until SUCCESS is displayed.
- Individual settings for various graphical elements have been added (Quality presets are still available for batch changes).
- Motion blur can now be disabled to prevent motion sickness.
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- Difficulty has significantly increased for floors beyond 13 to provide a greater challenge for dedicated players.
→ Enemies appearing in these floors are significantly stronger, with more random placements and spawning patterns.
→ Floor obstacles are also now randomized.
→ The difficulty of starting from floor 13 is extremely high.
*With this update, the floors are categorized as follows:*
- Floors 1-6: "Standard Area"
- Floors 7-12: "Dangerous Area"
- Floors 13-18+: "Sealed Area"
Try clearing up to floor 18, or challenge yourself to see how far you can go!
Other Adjustments:
- Adjusted lighting on floors 7-11.
- Adjusted item placements on floor 4 (difficulty reduction).
- Messages now display upon reaching certain floors.
- "False Hope" placed behind a cage.
- Reports have been added to specific floors and are now easier to find.
- Molotov damage increased from 10 to 12.
- Fixed incorrect damage values in certain language settings.
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- Performance optimizations (memory usage and CPU load improvements).
- Prompts added to suggest options adjustments in case of severe lag.
- Various minor bug fixes and feedback-based improvements.
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- Game fails to launch (due to FSR)
→ The upscaling feature (FSR) was enabled by default to improve performance, but there have been reports that some PCs that do not support FSR cannot launch the game.
→ We will release a patch soon to set FSR to "Off" by default. Please wait for the update.
- Game fails to launch, showing memory shortage errors
→ Please check that your PC meets the minimum specifications listed on the store page.
- Game runs slowly despite meeting specs and optimized settings
→ Updating your NVIDIA drivers to the latest version may improve performance. Please try this if possible.
- Game crashes under certain conditions
→ If this issue persists despite previous updates, please report it via the form below.
https://forms.gle/NB88NzwcRNVaWJFp9
- Desync issues causing mismatched game states
→ More likely to occur if the host’s network or PC performance is unstable. Please ensure that the host has a stable environment.
- Abnormal movements when reconnecting while carrying a capsule
- Various minor issues related to the reconnection feature
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- Fixing known issues.
- Improvements to item slot management.
*The following are planned for a future major update:*
- New monsters.
- New items.
- Controller support.
- New maps or modes featuring stronger randomization and fresh visual designs.
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This concludes the update notes. We will continue working on updates to enhance your gaming experience, and we appreciate your continued support!