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Mortal Rite PlaytestNewsMortal Rite 00.08.113 - Bugs Fixes & QOL Updates
Game update

Mortal Rite 00.08.113 - Bugs Fixes & QOL Updates

Mortal Rite Playtest · published 19 Mar 2024, 00:41 UTC · build 13779356

All newsPlayers around this dateRead on Steam

IMPROVEMENTS

  • HUD has been updated for better readability
  • Death Bargains can now stack.
  • Death Bargaining can happen on any floor.
  • Tweaked animation for cycling through items.
  • Adjusted Damage Windows to more accurately reflect when damage is expected by the player, rather than where the weapon's position is during the strike.
  • Removed erroneous Hyper Armor windows. Affected Characters: Dawksin, Fia, Shold, Initiate, Sword Knight, Dual Sword Knight, Axe Knight, Heavy Knight, Blacksmith, Cultist Sword.
  • Added support to all Destructibles for different screen shake and haptic varieties.
  • Breach now has Hyper Armor.

BUGS

  • Fixed a bug where the death screen could stay stuck while being invisible.
  • Fixed a bug where death rewards weren't generating for players.
More from Mortal Rite Playtest

Other announcements

All news
Game update23 May 2025Mortal Rite 00.09.116Enemies should now wait to despawn while players fall out of a level. · Fall damage now happens outside of the Tower. · Fixed issue that caused the Battering Ram item to not have a cooldown. Battering Ram item now has a cooldown.Game update20 May 2025Mortal Rite 00.09.115End of level teleporters should now properly reset on player death. · Broken Temple · Fixes for enemies that spawned and could not move. · Fix for Lost Soul enemies not spawning at the correct time.Game update16 May 2025Mortal Rite 00.09.113Fixed an issue that prevented all enemies from properly spawning in the Tower's Strongholds. · Broken Temple updates.