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Mortal Rite Playtest
News
Mortal Rite 00.08.113 - Bugs Fixes & QOL Updates
Game update
Mortal Rite 00.08.113 - Bugs Fixes & QOL Updates
Mortal Rite Playtest
· published
19 Mar 2024, 00:41 UTC
· build
13779356
All news
Players around this date
Read on Steam
IMPROVEMENTS
HUD has been updated for better readability
Death Bargains can now stack.
Death Bargaining can happen on any floor.
Tweaked animation for cycling through items.
Adjusted Damage Windows to more accurately reflect when damage is expected by the player, rather than where the weapon's position is during the strike.
Removed erroneous Hyper Armor windows. Affected Characters: Dawksin, Fia, Shold, Initiate, Sword Knight, Dual Sword Knight, Axe Knight, Heavy Knight, Blacksmith, Cultist Sword.
Added support to all Destructibles for different screen shake and haptic varieties.
Breach now has Hyper Armor.
BUGS
Fixed a bug where the death screen could stay stuck while being invisible.
Fixed a bug where death rewards weren't generating for players.
More from Mortal Rite Playtest
Other announcements
All news
Game update
23 May 2025
Mortal Rite 00.09.116
Enemies should now wait to despawn while players fall out of a level. · Fall damage now happens outside of the Tower. · Fixed issue that caused the Battering Ram item to not have a cooldown. Battering Ram item now has a cooldown.
Game update
20 May 2025
Mortal Rite 00.09.115
End of level teleporters should now properly reset on player death. · Broken Temple · Fixes for enemies that spawned and could not move. · Fix for Lost Soul enemies not spawning at the correct time.
Game update
16 May 2025
Mortal Rite 00.09.113
Fixed an issue that prevented all enemies from properly spawning in the Tower's Strongholds. · Broken Temple updates.