
It's time to experiment with some numbers and game balance!
Difficulties and Seeds are officially in the game. Not only does this provide some extra extra replay value, but it's also good to experiment with more balance options eheh.
And a new mechanic has been added: Unit Promotion!
Units fell behind quite heavily in the late game, I feel. After a certain point, it's all about your BTs and the xMults on your grid. To counter-act this, Units can now be promoted up to level 3, with each level providing a new bonus!
Let me know what you think of these changes. The change logs are not massive, but I feel like this adds a lot to do in the game :slight_smile:
And if anybody manages to beat the last difficulty... I salute you.
See you all next update!
- Implemented Unit Promotion (King's Court Units only, for now);
- Implemented Run Seeds;
- Implemented Run Difficulties;
- Added Reroll button to Camp Shops;
- Main Menu buttons are no longer clickable if there is an announcement in queue;