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GridfallNewsGridfall V0.5.0 - Foul Company is Here!
In-game event

Gridfall V0.5.0 - Foul Company is Here!

Gridfall · published 7 Nov 2025, 06:51 UTC

All newsPlayers around this dateRead on Steam

Gridfall V0.5.0 - Foul Company is Here!

Hello Everyone!

"Foul Company", the second Army of the game, is now out and available for you to try in the Demo :)

To unlock it, you'll need to beat the game using "King's Court" at least once!

This new Army is all about killing off your own Units and gaining more power from that. Necromancers that can make you a legion of Skeletons (for a price!) and Battle Tactics that incentivise Death and Chaos are sure to drive you to the path of Evil!

Let me know what you think :)

Here are the change logs:

Major Updates

+ Foul Company is now unlockable and with it come brand new Units, Tactics and Upgrades!

+ UNIT: Skeleton

+ UNIT: Gnome

+ UNIT: Lancer

+ UNIT: Necromancer

+ UNIT: Spider

+ BATTLE TACTIC: Grave Pact (Foul Company Only)

+ BATTLE TACTIC: Master of Bones (Foul Company Only)

+ BATTLE TACTIC: Endless Legion (Foul Company Only)

+ BATTLE TACTIC: Unstable Dualite (Foul Company Only)

+ BATTLE TACTIC: Underworld Sight (Foul Company Only)

+ BATTLE TACTIC: Sacrifice (Foul Company Only)

+ BATTLE TACTIC: Dark Pact (Foul Company Only)

+ BATTLE TACTIC: Living Dead (Foul Company Only)

+ BATTLE TACTIC: Villain Arc (Foul Company Only)

+ BATTLE TACTIC: Loyalty (Foul Company Only)

+ BATTLE TACTIC: Sharp Patterns (Foul Company Only)

+ BATTLE TACTIC: Promote Evil (Foul Company Only)

+ TRAINING REGIME: Dark Ritual (Foul Company Only)

+ TRAINING REGIME: Pure Evil (Foul Company Only)

+ TRAINING REGIME: Primal Instinct (Foul Company Only)

+ TRAINING REGIME: Rotten Flesh (Foul Company Only)

+ BATTLE TACTIC: Hammerfall

+ BATTLE TACTIC: Unique Talent

+ BATTLE TACTIC: Economic Boom

+ BATTLE TACTIC: Lone Wolf

+ BATTLE TACTIC: Trample

+ BATTLE TACTIC: Blood Money

+ New Dynamic Music by our usual magnificent composer: Miguel Mateus aka @keybrum !

Minor Updates

- Added more juice to Scoring --- Scoring Sound now pitches up + UI reacts to higher scores;

- Changed loot menu font to new one;

- Shops now appear less frequently;

- Removed period from Bolster (Fortune) description;

- Updated Target Tile Descriptions;

- Tweaked Score Predictions to make them easier to read;

- Timing adjustments: Enemy Abilities now happen before the board wipe to allow for some ability shenanigans (like the Necromancer ability);

- Tweaked Army Feed wording;

- Removed those annoying couple of pixels in the "Thieves' Guild" and "Dualite" BT icons;

- Damage is now shown individually, instead of by total;

- BTs can no longer be dragged mid-turn;

- Added "Show Map" button;

- Smoothed out the movement on Units on the grid;

Bug Fixes

- Fixed bug where volume sliders would always load with 1 more value than they should;

- Calling a LUA script/function that does not exist is now properly handled;

- Pack Target Units now display their Class;

- Training Regime targeting now accounts for Class Changing Effect (i.e. Equality);

- Fixed Security Issue related to the Unity Editor;

- Fixed bug where Charge BT card would not retract;

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