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Blood WestNewsNew Modes & Difficulties Out
Major update

New Modes & Difficulties Out

Blood West · published 17 Jun 2025, 17:28 UTC · build 18885978

All newsPlayers around this dateRead on Steam

You asked. We promised. We delivered.

New difficulty modes:

  • Story Mode - for those wanting to follow along the story without having to worry too much about dying again and again... and again.

  • Blood, Sweat and Tears - for those wanting an extra challenge.

  • Custom Mode - where you can adjust the experience and include modifiers like no more ammunition at traders, turn off curse lifting, blessings and more!

  • One new achievement related to Blood, Sweat and Tears.

  • A special “victory” item awaits those who battle through Blood, Sweat and Tears to forever remind them of their difficult deed.

New Game+ is here as well, with its own modifiers!

Dare to combine it with one of the new difficulty modes?

New quests:

  • Jim is suspicious of the new basement in the saloon, but he also has another big job on his mind.

  • The shaman may require assistance once more in another attempt to right the wrongs.

  • A brand new NPC may offer two wild, new quests that will take player across whole map

These modes and quests will most certainly need balancing...

so we're gonna need feedback from y'all!

Please let us know how you feel about the new modes and let us know on the forums! We'll be looking to put out another patch for Blood West in a week or two!

Bug fixes:

  • Traits screen is now back to how it looked prior to 4.3.0

  • Fixed a rare issue in which certain saves from Chapter 1 could never load properly

  • Fixed the Occult Mask to now apply a full Curse properly on player death

  • Fixed an issue with Priest’s coughing in Chapter 2 that could be heard in the Fort area even after rescuing him

  • Fixed kills with dynamite not counting towards Crimson Brooch’s value

  • Fixed Strix dealing more damage in melee than intended

  • Fixed arrows appearing at the center of the screen for a split second on high framerates

  • Fixed “Loremaster of the Barren Lands” achievement being granted before gathering the last note

  • Fixed bug that was preventing keybindings for staying for some users

Improvements:

  • Optimization for vast amounts of dead enemies across whole map - this should increase performance and stability of the game in cases where player killed a lot of enemies

  • Game should be able to recognize corrupted saves a bit better and inform about them

  • Debuff from using a Cigar has been improved/nerfed

  • Totem of Souls voice has been slightly improved

  • Text-scaling can be changed in the Settings menu

  • Small text improvements

  • Small improvements and fixes to keybinds (especially AZERTY layout) and controllers

If y'all appreciate what we do and enjoy the post launch support we give to our games - don't forget to leave a review and spread the good word of New Blood and Hyperstrange ːleatherneckː

Now get back out there into the Weird Wild West!

More from Blood West

Other announcements

All news
Game update1 Oct 20265.1.2A small patch to address the recently reported issues. Bug fixes: - Fixed an issue where enemy HP values were incorrect when playing at Blood, Sweat & Tears or Custom difficulty Improvements: - Once crafted artifacts will be available at Joy even if player already owns themGame update24 Sep 20265.1.1 hotfixThis is a re-release of the hotfix that was reverted yesterday - the issue related to the stash has been resolved. ---- A quick hotfix aimed to eliminate a bug that manifests itself as in infinite loading/black screen. Players affected by this need to just update the game and their saves should work normally afterwards. Scavengers: Bug fixes: - Fixed an issue that could cause endless loadingGame update23 Sep 2026Hotfix 5.1.1Blood West - Hotfix 5.1.1 A quick hotfix aimed to eliminate a bug that manifests itself as in infinite loading/black screen. Players affected by this need to just update the game and their saves should work normally afterwards. Scavengers: · Fixed an issue that could cause endless loading