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KIBORG: DescentNewsEndless mode update
Major update

Endless mode update

KIBORG: Descent · published 14 Jun 2025, 16:43 UTC · build 18868526

All newsPlayers around this dateRead on Steam

♾️ Endless Mode
After defeating Novak, you can now continue your run in Endless Mode to truly test your build.
How far can you go? How high can you climb on the leaderboard?

🏟️ New Arenas
Two new arenas have been added! One throws you into chaotic fights against agent hordes, and the other is a full-on boss rush. Clear these challenges to unlock two new skins for Morgan:

  • Medical Worker

  • Bureaucrat

🔧 Major Changes

  • Fixed a bug causing enemy attack frequency to scale incorrectly with level. Enemy attack speed has been fully rebalanced.

  • Increased movement speed for Morgan and all enemies by 15–30%, making tower traversal during combat feel more fluid.

🌀 Whisper

  • Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.

  • Fixed a bug that caused Whisper’s mirrors to always spawn at level 1.

  • Fixed a bug that allowed Spinner-mine to one-shot Whisper’s mirrors.

☄️ Asteroid

  • Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.

  • Base HP increased by +400.

🧬 Source Rework

  • All 7 Source Implants have been reworked.

    • Removed all debuffs and individual summon effects.

    • Implants now grant global synergistic effects with game-breaking potential.

  • Improved target selection logic — bosses and enemies now won’t ignore the player.

  • Allies attack more frequently.

Removed Augmentations

  • Family Sharing I–V

  • Recycling Protocol

  • Deadeye Protocol

  • Sacred Protocol

  • Plague Protocol

  • Matriarch Module

  • Complete Symbiosis

New Augmentations

  • Bleeding Core

  • Grave Forge

  • Contagion Core

  • Rebirth Protocol

  • Swarm Surge

Easier Conditions for Augmentations

  • Generator Protocol

  • Bulwark Protocol

  • Combo Protocol

Augmentation Tweaks

  • Generator Protocol

    • Duration: 10s → 20s

    • Bonus Electric Damage: 10 → 15

  • Bulwark Protocol

  • Revive Speed Boost: 5s → 10s

👑 Sovereign Update

Easier Conditions for Augmentations

  • Golden Shield

  • Golden Chain

  • Golden Chalice

  • Golden Gun

  • Golden Scabbard

  • Golden Standard

  • Golden Rod

Augmentations Balance

  • Spoils of War token bonus: 20% → 15%

  • Golden Chalice status accumulation: 10% → 5%

  • Golden Shield damage resistance cap: 75% → 85%

  • Eternal Regalia activation time: 30s → 20s

🧬 Mutator Tweaks

  • Berserk Rage damage per hit taken: 5% → 10%

  • Reaper II damage bonus: 25% → 20%

  • Reaper V

    • Damage Bonus: 10% → 15%

    • HP Penalty: -20% → -25%

  • Reaper VI movement speed penalty: -20% → -15%

📦 Exploder Bot Update

  • The bot now explodes faster but within a smaller radius.

  • Movement speed has been increased.

  • Bots now appear slightly more often and in larger numbers.

📦 Miscellaneous

  • On difficulty 1, the second Agent now appears in room 5 instead of 6 in Streets and Labs.

  • Rubber Hammer crit damage multiplier: 20 → 30
    📝 Dev Comment: It’s a rubber hammer, and it’s not the most powerful weapon in the game?.. We’ll fix that!

  • Guardian synergy starting bonus: 1% → 5%

  • Various localization and description fixes.

  • Potential fix for a softlock when falling under the arena.

  • Fixed softlocks in Labs.

  • Fixed an issue where weapon particles would trigger when attacking the air.

  • Updated AoE damage logic for enemy projectiles.

  • Fixed an issue where the game would not load after being minimized during loading.

🎬 Animations & Visuals

  • Added spawn animations for:

    • Greatsword Agent

    • Fenrir Agent

    • Loader Robot

  • Improved projectile VFX for HPS-13 “Seeker” SMG.

  • Added unique impact VFX for KSS-04 “Icer” shotgun.

  • Enemies no longer rotate toward Morgan during death animations.

  • Fixed decapitation visuals for Spike and Ripper.

  • Corrected Spike’s arm dismemberment animation.

  • Fixed torso physics on Bandit.

  • Added a new combo finisher for lighter greatswords.

  • Added a new attack animation for Asteroid for more visual variety.

🔥 See you in the Tower, Kiborgs!

More from KIBORG: Descent

Other announcements

All news
Game update6 Aug 2026Rapid patch version 06.08- Multiple fixes for Showstopper implants behavior - Arena 4 / 5 enemies fixed - Asteroid skin fixed - Test Subject skin removed Sorry for those issues who ecnounter it. Continue work on more fixes soon, Stay Tuned!Major update3 Aug 2026Showstopper update"Showstopper" Implant Set Complete trap domination, sadomasochism and tricks are the main pillars of this circus-themed set. Lure enemies into traps using Hell Boxes from the Butcher dimension, ride a unicycle while running over everyone in your path, and turn your foes into flat pancakes using the new unique Wabbazam Hammer. "Showstopper" provokes high risk gameplay and gives high rewards in r…In-game event14 Jul 2026Total Rebalance!🛠️ Patch Notes — Version 15.07 We’ve just released a new update featuring a major balance pass for the Descent DLC , alongside several critical fixes and general improvements. This update introduces a smoother difficulty curve, weapon and enemy adjustments, reworked combat modifiers, co-op and mission fixes, and improvements to the reward system. We’ve also rebalanced Randomizer-9 effects, upd…