• Tentative fix Added new office note spawns which are not in white sheds
• Campsite Bravo rune not updated on HUD compass
• Removed inventory item tool bar
• Deployable abilities now auto-highlight placeable mesh when activated with [z]
• Abilities are now only activated with [z] and holding [z]
• Cannot connect to multiplayer lobby after exiting a single player game
• Character is invisible after solo player joins a multiplayer lobby
• Double back button on MP lobby (Host only)
• Fixed location where player can get stuck at The Clearing
• Fixed tree in cliff
• Fixed players going out of bounds near subterranean entrance
• Cannot pick up dropped item in crawl space entrance
• Memory improvements relating to old AI content
• Removed old VFX references from kayaks
• Fixed first aid box at office clipping with wall behind
• Fixed foliage clipping in tent
• Tentative fix Fixed location Werewolf could get stuck
• Scaled exit volume not working
• Default light source (Lighter) has been swapped out with basic flashlight
• Flashlights now follow the direction of the player camera
• Fixed the endgame operations on solo when returning to menus
• Compass icons no longer scale with distance, now only go transparent
• Reduced the wait when leaving the pregame room on solo mode
• Spinning NS rune logo over players in multiplayer lobby
• Added back button on solo mode
• Fixed loading icon getting stuck on player character selection in game lobby
• Tentative fix Fixed single player endgame trying to open a multiplayer lobby
• Tentative fix Fixed players dropping down part way through refill animation when using generators
• Detection area to exit not covering whole area
• Disable check Werewolf debugging key
– The NightSpawn Development Team