Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
LetiferNewsLetifer demo has been updated!
In-game event

Letifer demo has been updated!

Letifer · published 18 Feb 2024, 13:04 UTC

All newsPlayers around this dateRead on Steam

First of all, a big thank you to everyone who has already played the Letifer demo. We appreciate all the feedback you have given us so far and so this update will have many changes that you have asked for.

The update 1.1.0.0 introduces many quality of life updates, and a bit of new functionality as well. Also, earlier we patched in the option for Auto-Aim, due to many requests for it. Now have implemented option for Auto-Fire, also heavily requested.

Please continue giving us feedback, so we can make the game even better!

You can also join us in our Discord channel at https://discord.gg/thirdspiritgames if you want to discuss about the update and potential ideas for future development more in detail.

---

Here are the patch notes for update:

- Bunch of upgrade balancing:


    - Damage debuff removed from Spread fire
    - Damage greatly buffed on Deadly Dash
    - Drone Grenade Field starting size buffed
    - Drone Slowing Field received a small nerf, due to being a bit too overpowered.
    - Blood Sacrifice no longer causes occasional damage to the player
    - Rebalanced Magnetism upgrades


- Supply boxes can now drop additional powerups, with varying effects
- Added option for analogue gamepad movement, which is now the default option
- Added optional auto-fire setting
- Auto-aim now aims towards lootboxes too
- When using a gamepad, auto-aim can now be overridden on the fly, by aiming with manual input
- Level up flash effect toned down
- Default master volume set at 80%
- Multiple stacks of bloodclot now have their own sprite
- Added drops when trees are destroyed
- Added drops to minibosses
- Bunch of bug fixes, both big and small

More from Letifer

Other announcements

All news
Game update7 Jun 2026Update notes for version 1.1.0.0This update contains various small improvements and bugfixes: New features · Added an option to fully reset your progress from the gameplay options menu. This will wipe all your save data, so use only if you want to restart the game and progress from the start! · Added an additional light effect to drone's light beam. This allows you to see the light's area better in situations where you have u…Game update12 Apr 2026Update notes for version 1.0.6.0This update contains various small improvements and bugfixes: · Drone ultimate cannot be accidentally activated while in menus any longer · Fixed an issue with the biome unlock mechanism · Improved grammar and spelling fixes to various texts · Various performance improvementsGame update18 Jan 2026Update notes for version 1.0.5.0Fixed a bug where completed master rituals were not correctly displayed in the in hub level select menu. However, this is not retroactive for master rituals completed before this fix (sorry!) · Added the ritual name visible to the level end screen