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Endzone - A World ApartNewsBreaking News: Playtest & Roadmap
Community

Breaking News: Playtest & Roadmap

Endzone - A World Apart · published 16 Aug 2024, 12:48 UTC

All newsPlayers around this dateRead on Steam

Fellow Survivors!

Today, we've got some Breaking News we need to talk about!


It's been quite some time since the first playable demo for Endzone 2 was available during Steam Next Fest. We gathered so much feedback, dug through countless threads and tickets, and finally restructured and reprioritized some of our plans—mostly based on your input.

We've already shared some insights about the changes we've made. In case you've missed it, you can give it a read here: https://store.steampowered.com/news/app/2144640/view/7024009805573566251

Now, that was just the beginning, and we've been constantly updating and upgrading the game behind the scenes. To give you the chance to dive back into the world of Endzone 2, we've prepared a Closed Playtest that reflects the most up-to-date version available.

Starting today, you can register yourself for the Closed Playtest via the Join the Endzone 2 Playtest-button on the game's store page. On Monday, August 19th, we will start rolling out the Playtest, gradually granting access to players over the course of the week.


Yet another important thing we'd like to share with you before release is a first look at the Roadmap; revealing our plans for the first two updates to the game once we hit Early Access on August 26.

Here's a sneek peak at the Roadmap and what it'll look like at release:

The first patch currently includes

  • Advancements to settler simulation
  • Fixes for reported bugs
  • Stability improvements
  • Quality of Life improvements


The first content update is called Let There Be Light! and includes

  • Electricity: Generate and distribute electricity!
  • Upcycling: Turn specific ruins into buildings!
  • Content: New side missions and POIs


Please Note: During the Early Access phase of Endzone - A World Apart, we pushed big feature updates monthly. With Endzone 2, we want to split the update stream into a monthly rotation of patches and major updates. This allows us to integrate more feature-rich and more coherent additions with the big updates as it allows us to invest more time into QA and feature iteration.

Patches will include quality of life improvements, balancing changes, and bug fixes to the game. They might also include smaller content additions or changes.

Major Updates will include significant feature additions like Electricity, for example. A big update might also contain substantial content additions, like a thematic set of new missions or expeditions.


Call for everyone who's attending gamescom this year: we will be there, so come by, say hi, and play some Endzone 2 while having a chat with us!

You'll find us in Hall 10.2 | Indie Area:

  • Home of Indies (IAHOI) | Booth E010g - D011g | (Assemble Entertainment Publisher Booth)
  • Indie Arena Booth (IAB) | Booth F010g - E019 | (Hesse / Endzone 2 Booth)

See you there!


Last but not least, If you're a content creator and would like to help us showcase Endzone 2 to a broader audience, go to this website and fill out the form.

Sign up here: https://tally.so/r/mJ255Y

Thank you!

Lots of new stuff to digest, but we hope you like what you see. We're super thankful for all your support, and can't wait to hit the Early Access road together with our community.

Stay safe, stay tuned.

https://store.steampowered.com/app/2144640/Endzone_2/

As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.



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