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Anvil SagaNewsThird big bug fix and new achievements!
Community

Third big bug fix and new achievements!

Anvil Saga · published 14 Dec 2023, 14:32 UTC

All newsPlayers around this dateRead on Steam

Greetings to all the gifted blacksmiths!

We have released a brand new patch with bug fixes and gameplay changes.

What's fixed:

  • Bug with incorrect prioritization of orders in the order feed;
  • Bug that could stop players from receiving a prize for winning a fair;
  • Incorrect caption in the opt-out option in the second Witches' order;
  • Graphical bugs in the worker selection menu during events that workers can participate in;
  • Bug that caused the workbench to need to be replace when Sir Philip arrived, even though it was already placed;
  • Bug that caused a roof purchased for the first floor to disappear when building a second floor above it;
  • Bug that caused the construction interface to not disappear after the narrator's line about opening wood orders;
  • Bug that caused soldiers' lines to double on day 50;
  • Bug causing the interface to disappear on day 52 when Duke de La Court arrives;
  • Bug with incorrect animation of Duke de La Court in the wreath;
  • Bug with flickering plague fog;
  • Bug with tooltip window flickering on fairs in the tool interface;
  • Bug with incorrect display of aristocrat phrases during plague;
  • Bug with incorrect display of reputation hint for mercenaries;
  • Bug with loading plates with food in the air in some cases;
  • Bug with incorrect display of modifier textures and the blacksmith's portrait after loading the game in some cases;
  • Bug with some customers getting stuck after loading the game when they leave the queue;
  • Incorrect display of pictures in Olivia's second order in the third chapter of the story;
  • A minor graphical bug with coin accrual at the fair;
  • Bug with instantaneous loss of character energy after sleeping;
  • Graphical bug with plague fog disappearing in the background;
  • Graphics bug with background elements “drifting” after reloading;
  • Bug with the final illustration in the second fair not displaying correctly in some cases;
  • Bug with the headman getting stuck on day 33 of the campaign if his story order is not fulfilled;
  • Bug with the Bandit customer getting stuck on day 52 of the campaign;
  • System text display in the option to refuse to the bandit on day 52 of the campaign;
  • Displaying system text in the Order journal when accepting a Bandits' order on day 52 of the campaign;
  • Bug with bookworm customers getting stuck periodically during the plague;
  • Typos in the Russian language version of the game;
  • Graphics bug with blurred portraits of Bandit's aristocrats;
  • Bug with the incorrect display of the final art on the second fair in some cases;
  • Bug with the builder missing during construction in some cases after reloading;
  • Bug with the arrow from the tutorial not disappearing if the player ignores the tutorial;
  • The incorrect line of Arthur's refusal to order during "The Wine Festival" modifier.

What's New:

  • Removed the inscription about the effect of the order on relations with factions at fairs;
  • Wooden orders are now available after setting up a workbench instead of a sawmill.
  • Now, only customers who are already in the queue are angry at an order completed for a hostile faction. Customers taking their place in the queue no longer react to such an order and do not leave.
  • Added a new sprite for the stall improvement button if improvement is forbidden.
  • Blacksmith skills in the interface are now sorted not by skill base level but by base level and equipment bonus.
  • Removed the screen darkening around the edges when pausing during dialog.


Also, we've added new achievements! Let's see if you can get them all.

Thanks to everyone for the detailed reports and feedback on the game!

Regards,
Anvil Saga Team

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