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Sunken EngineNewsThanks for the 10.000 copy sales
Community

Thanks for the 10.000 copy sales

Sunken Engine · published 1 Nov 2025, 15:53 UTC

All newsPlayers around this dateRead on Steam

Greetings from the shores of Blackreef,

We would like to sincerely thank everyone who played the game, shared their thoughts, helped us find bugs, and gave feedback.
Throughout this process, we made sure to respond to every comment and stay in touch with you and we will continue to do so.
With the bug fixes and content updates we’ve made, we believe we’ve managed to keep you satisfied.

As of today, our game has reached 10,000 sales and 45,000 wishlists!
We’re incredibly grateful to everyone who supported us on this journey.

Now that we’ve left the launch week behind, it’s time to talk a bit about the future:


🛠 November 30 – Minor Update

  • Opening and closing the Marketplace area

  • Patience mechanic for customers

  • Emergency ships (fires, etc.)

  • Repairing broken dock areas (will require money and level)

  • Pressure Systems License

  • Safety License

  • Shelf system for cursed items

  • Tougher stains (require pouring water from a bucket to clean)

  • Carnival Area

  • Unveiling mysteries through the Necronomicon

We plan to release all of these features with the November 30 update. If there are things we cannot add with this update, the remaining will be added with the next update. During this time, we’ll also be fixing the bugs you’ve reported and working to make controller support as smooth as possible.


⚓ January 30 – “Gülcemal” Update

On January 30, with the “Gülcemal” Update, we’ll be adding Gülcemal, one of the most significant ships in Turkish maritime history, to the game.
Unlike the others, this ship will feature its own story and unique mechanics , you can think of it as a kind of side quest.

Of course, this update will also bring more ships, customers, and new content to the game.
For now, we can share a size comparison between the Gülcemal and one of the existing 3-star ships in the game.


We know you’re excited to see where the story goes next and so are we.
These updates actually play a key role in strengthening and advancing the main narrative.
We’ll have to wait a bit longer for Act 2, but the new content and side stories we’re adding will serve as a solid foundation for what’s to come.


Once again, thank you all for your incredible interest and support.
Our next post will be a DevLog focusing on upcoming updates and new content.

See you soon!

Two Nomads Studio

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