Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Axis UnseenNewsVersion 1.082 - Released on December 17 2024 - 40 changes
In-game event

Version 1.082 - Released on December 17 2024 - 40 changes

The Axis Unseen · published 17 Dec 2024, 15:58 UTC · build 16763924

All newsPlayers around this dateRead on Steam

The latest patch for The Axis Unseen is out now!

It includes lots of new features such as a compass on the player's hands, tweaks to stealth to make it easier to not get spotted and you can retrieve arrows from living creatures! Here's the full patch notes:

Large changes:

  1. Adjusted the spawns in the initial area to not have harder creatures until later.
  2. Added markers where each portal and power is on the map excavation area.
  3. Don't save the Death Currency position when you're on rock or bone. This means that if you're out of bounds/climbing mountains/cliffs and you die/abandon the hunt, your death currency will be on the last place you were on the ground.
  4. Adjusted the logic for how creatures search for where they were shot from. Increased the random radius they search in by 400%. It was far too likely they would "randomly" search for you in an area but then just see you anyways. Now they might end up searching for you but not spotting you.
  5. Added a periodic check to creatures to make sure they aren't stuck in anything. This should prevent rocks that load in causing creatures to get stuck which would then also cause massive performance drops due to error spamming.
  6. Added a Compass to the player's hand, it is in the middle of the Horned Beast tattoo.
  7. Map excavation unlock altars now have no time limit when you are in the Spirit Arrow view from them. It was free to do anyways so having a time limit had no purpose.
  8. Adjusted the logic of arrows to use the previous location as the start of their trace to see if they hit anything instead of an arbitrary distance. This means that even at incredibly low framerates (5-10 fps) there is zero chance an arrow can fly through a creature.
  9. Players can now retrieve arrows from living creatures if they get close enough.
  10. Reduced the damage of all of the Forest Creatures.
  11. The Horned Beast and a few other creatures have a chance of fleeing after they attack the player.


Small changes:

  1. Removed "interact with grass" blueprint from the player since that isn't how that works anymore
  2. Made the Caribou and Bear not push the player as much
  3. Limit the Max # of arrows when you restock at arrow altars since that also would fill magic as a fallback, which allowed an infinite arrow exploit when using magic.
  4. Buffed the Rock Smash ability a lot. Increased the max damage from 500 to 650 and increased the radius from 1500 to 3000. Also made the damage have no falloff within that radius. If it's in the radius, it will get 100% of the damage value. This makes it dramatically more effective.
  5. Slightly lowered the volume cap to limit audio clipping
  6. Raised the health at which Vampires flee so they don't always bleed out right next to the player
  7. Change the end of the demo to say "Buy the full version" instead of wishlist.
  8. Added a message to leave a review for the game if a player loads the game up and a save already exists
  9. Fixed the Spirit Arrow Marker tip never going away
  10. Fixed the player getting stuck in the Rock Pillar. Increased how much it pushes the player and creatures.
  11. Added a period to some of the tutorial messages that were missing it.
  12. Made the visibility meter adapt to light. (Noise meter already was doing this)
  13. Removed some random green mushrooms where there were no poison volumes
  14. Added a skeleton pointing down after you use the portal from the Swamp to the Forest to make it clear you should go down.
  15. Fixed bow runes that were hard to read in certain weather conditions. Adjusted how much weather can impact their emmitance.
  16. Made sure you can use FSR framegen even without using FSR itself
  17. Cleaned up lots of warnings
  18. Fixed a few creatures that had their BeginPlay logic broken, which would break a lot of things such as Smell.
  19. Moved the arrow that flys back to the player in the intro further back so there is more space in between that and the tutorial about how to shoot.
  20. Healing crosses markers on the flag (and the tips about it in the options/death screen) are now crosses.
  21. Updated some localization strings that had changed
  22. Increased the amount of time before the Nucklavee resurrects, making it even easier to get away before it respawns.
  23. Added a haybale in the center where the first "How to Shoot" tutorial is
  24. Fixed a shader error causing black artifacts from the trail on arrows
  25. Fixed a few other bad shaders that were causing warnings or bad shaders in the game itself
  26. Extended the attack range of the Horned Beast a bit
  27. Default the X off on the crosshair so that it doesn’t show both an X and an O when looking at journals sometimes.
  28. Increased the rotation rate of creatures so they don’t turn so slow.
  29. Fixed some more floating rocks/dirt
More from The Axis Unseen

Other announcements

All news
Esports19 May 2026Physical Edition of The Axis Unseen Announced!We are happy to share that The Axis Unseen is receiving a physical release on the PS5. This is the same game our Steam Community knows, now available for collectors and console players in boxed form. The Steam version remains fully supported, and we'll continue sharing updates for the PC version here. You can read about the physical version and preorder it here .Game update25 Jan 2026Patch Version 1.13A new patch has been released. This fixes a few small issues. · Fixed Steam achievements. A minor error was preventing this from working. Any achievements unlocked during the period when this was broken will retroactively unlock. No progress will be lost. · Fixed some incorrect trees in the Main Menu level that were animating incorrectly. · Adjusted the position of the Main Menu buttons to not…Game update17 Dec 2025Patch Version 1.12A new patch has been released. This fixes a few small issues and has a few fixes from the XBox/PS5 release. · Blocked Spirit Arrow in the Main Menu level - This broke once these became free to use · Changed the compass on the hand from an arrow to an N to make it more clear that it simply points North, not at anything in particular. · Added buttons to the Main Menu for Discord and Merch · Updat…