
Added scientific notation to score passed a certain threshold
Buttons have been changed to be consistent with the rest of the games UI
COAL: Renamed to Ore
FAMINE: Retextured
OUTLET: Moved to silver tier
GATE: Changed secret ability
UMBRELLA: Changed secret ability
VOAGAT: Decreased void speed up
PIZZA: Increased score
PACKAGE: Increased score
TARGET: Increased score
COOKIE:
Changed secret ability
Increased score
PIGGYBANK:
Increased score gain
Changed secret ability
FAMINE BALL:
Removed Husk Ball
Must now be dropped on pegs in the shop to trigger its effect, similar to Glue Ball
ORE:
Now uses the updated wording from Seed which removes the "current hits" text
Now sets its score when fully chipped, allowing better scaling with power
Changed secret ability
ORE: Fixed texture changes not accurately following hit progress
FAMINE BALL: Multiple Famine Balls now properly remove items from the shop
TROLL: Fixed not being able to replace Troll with pegs already on the board
HEART: All balls near the heart will now hit it at the exact same time instead of each ball having their own independent cooldown
Fixed score using the wrong value type, which unintentionally limited it to 9223372036854775807, instead of 1797693134862315708145274237317043567980705675258449965989174768031572607800285387605895586327668781715404589535143824642343213268886572855763450755913051900566609293691306071538357499994337251777121655745263162799898031958641372704602685764020942033004169573242940263677465922849033280 (This only affects in-game score, not the scoreboard)