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Infinite VoyagerNewsInfinite Voyager's Relaunch is Live!
Major update

Infinite Voyager's Relaunch is Live!

Infinite Voyager · published 30 Oct 2025, 06:06 UTC · build 20599861

All newsPlayers around this dateRead on Steam

Well, this re-launch is going to be a big one, so old saves might be incompatible. You'll want to start a new save.Now that that's out of the way, let’s get started with Infinite Voyager’s newest feature: Ship Customization

Ship Customization

Ship customization comes in the form of Upgrades that can come with a captured starship or be purchased at planetside Shipyards.

These Upgrades provide all new advantages for your starship both in and out of combat, including:

  • Drone Hangar

    • Allows your starship to carry an additional 2 drones that can be used for scouting or combat.

  • Primary Ammo

    • Increases your primary weapon ammunition by 50%.

  • Secondary Ammo

    • Increases the numbers of missiles you can fire (secondary weapon ammunition) by 50%.

  • Tertiary Ammo

    • Increases your countermeasures and point-defense weapons (tertiary weapon ammunition) by 50%.

  • Shield Charger

    • Increases the rate at which your shield recharges itself by 50%.

  • Shield Booster

    • Increases your starship's maximum shield by an additional 50%.

  • Hull Plates

    • Your starship can take an additional 50% damage before it is destroyed.

  • Repair Module

    • Your starship will automatically repair itself, so long as it does not take damage for an extended period of time.

Game Optimization

The next thing I’m happy to announce is that travel across the galaxy should be a lot more optimized now.

I won’t bore you with the details (most of it is under the hood stuff), but the main thing was limiting the total number of instances so it doesn’t run as slowly. That isn’t to say your hardware won’t affect performance, but it should run a lot faster in general.

Trailers

Finally, we have a new trailer out to celebrate this (re-)launch in Early Access.

Figured it was only right to have a new trailer with a new coat of paint.

Conclusion

Anyways, that should do it with the re-launch, and I’m really happy with how this turned out. I’ll be fixing any bugs or glitches I come across, but I hope you have as much fun playing Infinite Voyager as I did making it.

-Chris Providence

cGh ONE’s ship-upgrader and sole employee

Social Media

Web: https://cghone.com/

Bluesky: @cghone.bsky.social‬

YouTube:

Discord: https://discord.gg/B5TEdTkEzk

Twitter: No.

More from Infinite Voyager

Other announcements

All news
Game update12 Sep 2026September 11 HotfixChris here with another small update that fixes some bugs. The updates are: · Fixed audio glitch where mech walking will continue to play in the open world. · Resets mechs when boarding starships. · Returns players to space after starship combat between them and a hostile warship. That should do it for today's update. Game's on track for an October release. -Chris Providence Chief Spreadsheets…Game update7 Sep 2026September 6 HotfixHey, Chris here with some bug fixes that have been a long time coming. But before I get started, I need to point out that you'll need start a new save, too. Anyways, here we go: · Reworked the sector loading to delete existing sectors when starting a new game or loading a game, so you can load the ones for that save/session. · Steamlined and fixed the coordinates error for contracts. · Replaced…Major update8 Aug 2026Infinite Voyager "Starfighter PIlot" Update is liveIt's good to be back. But do you know what's even better? A complete overhaul of air combat with new sprites, new fighters, new balancing, and a whole lot more you'll have to fight through if you want to take over a planet. New Fighter and Starfighter Sprites I've gone on record saying that I really don't want to use AI art. But at the same time, I've been mostly using placeholder assets. They'…