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V RisingNewsV Rising 1.1 Hot Fix 9
Game update

V Rising 1.1 Hot Fix 9

V Rising · published 12 Jun 2025, 11:14 UTC

All newsPlayers around this dateRead on Steam

Hello Vampires!

We’ve emerged from our crypt to carve out a couple of bugs, wrap them up, and bring them back inside for our nefarious dark magic rituals. Please do not ask me about the dark rituals, you really don’t want to know.

The following changes will be applied.

General

  • Added a confirmation request to the “Kill Prisoner” option in prison cells.

  • Fixed an issue where units spawned through objects like Spider Cave cocoons could sometimes disappear after being imprisoned.

  • Fixed Unholy VFX on the enemy “Skewering Leap” ability.

  • Fixed an issue where queuing up irradiant gruel in a prison cell could remain in que even if the unit mutated, causing the next inserted prisoner to instantly get fed irradiant gruel.

  • A few areas that did not properly animate or remain interactable while in the pause menu should now be working properly.

  • Fixed an issue where Dracula could sometimes get stuck in a phase 1 to 2 transition during very specific scenarios involving server restarts. He may still get stuck this way, but it will be temporary, and should sort itself out within a few hours.

  • Destroying a floor under a disabled item should no longer cause it to remain suspended in the air. I curse your items with gravity.

  • Under rare circumstances, a weapon could receive two coatings. This should no longer be possible.

  • Inflicted horses with a fear of chaos and illusion damage from weapon coatings, which they were previously indifferent to.

  • Players can no longer teleport while affected by the Golem buff.

  • Added support for sorting blood potions, as well as adjusted the bag sorting on several item types.

  • Fixed a bug where one Expose Vein animation made the Vampires intersect oddly.

  • Fixed an issue where dead Vampire Steeds could block dismantling elevated floors.

  • Fixed some issues with camera collision.

  • Added protections to prevent certain calculation errors from occurring, which should prevent some crashes related to daggers and horses.

  • Fixed a Night Maiden animation bug.

  • Fixed some visible gaps in doorways with wallpapers.

  • Added collision to prevent clumsy Vampires from falling into holes and getting stuck, which was just embarrassing for everyone.

  • Fix for the “wash basin” which was not fading properly when obscuring the camera.

  • We changed the way the game remembers Emotes and Shapeshift positions, which should help solve an issue where player Emote and Shapeshift choices would get reset between games.

  • Fixed an issue where you could get dagger stacks when not having a dagger equipped, which would stay permanently.

  • Fixed an issue where some small sun rays could sneak their way into the vineyard boss arena.

  • Fixed an issue where Arena Health Orbs could remain as indestructible objects after a castle is destroyed.

  • Fixed an issue where arenas and duels could become invisible when too many were taking place in one area. Removed the restriction that you can only see arena areas while in the same territory.

  • Fixed some typos! Always.

  • Rejoice, Vampires. Dark Silver Longbow is now written the same as the other Dark Silver weapons.

If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-gameIMPORTANT NOTE! Please report any issues you encounter after this patch here.ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.Stay vigilant in the shadows of Vardoran, our fellow Vampires!Eternally yours,/Stunlock Studios

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