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Ancient Dungeon VRNewsNew Update: New Features, Content, Upgrades, Fixes and More!
In-game event

New Update: New Features, Content, Upgrades, Fixes and More!

Ancient Dungeon VR · published 14 Mar 2025, 19:35 UTC

All newsPlayers around this dateRead on Steam

⛓️ Ancient Dungeon - New Update! ⛓️


Adventurers, a brand-new update has arrived! This update introduces new enemies, relics, insight upgrades, a Bestiary to track all dungeon creatures, player statistics, and more! Plus, major quality-of-life improvements, bug fixes, and autosaving!

The update is live on Quest and Steam, and coming to PSVR2 next week!

Read on for the full details:

  • Added 3 new enemies
  • Added Bestiary – Track all 71 enemies you've encountered throughout the dungeon.
  • Added 10 Points of Interest – Unique dungeon areas for more exploration variety (this is just the beginning!)
  • Added 6 new milestones to challenge your dungeon runs.
  • Added locked loot rooms to Noxious Sewers and Luminous Depths.
  • Added 11 new relics to enhance build variety.
  • Added 2 new final boss rooms for more endgame variety.
  • Added 1 new orb.
  • Added 10 new Insight Upgrades to refine progression.
  • Added 7 new food types (including CHEESE! 🧀)
  • Added 5 new Ethereal Heart types.
  • Added Player Statistics Screen – Track dungeon runs, kills, loot collected, and more.
  • Autosaving added! The game now autosaves when entering a new floor (just like pressing the save disk).
  • Glittering Orb now turns slimes into golden slimes, chests into golden chests, and pots into golden pots.
  • Updated Photon Multiplayer version for better online stability.
  • Updated Render Pipeline version.
  • Reworked dungeon generation logic to prevent objects like crates from spawning inside walls.
  • Fixed visual glitch with the number of adventurers shown on the Game Over screen.
  • Fixed extra insight calculation from Hard Mode not displaying correctly.
  • Fixed Gambler’s Delve not awarding relics properly in some cases.
  • Fixed other players’ crossbow bolts not making sounds in multiplayer.
  • Fixed alternate floors appearing as unlocked on the world map before being discovered.
  • Fixed Possessed Skulls respawning incorrectly when killed.
  • Fixed exploit allowing modded players to join unmodded lobbies.
  • Fixed bosses not spawning in their rooms in singleplayer.
  • Fixed Hammertime not unlocking correctly in certain cases.
  • Fixed Overstuffed achievement so it now carries over between saves.
  • Fixed trigger spam issue in the introduction text screen.
  • Fixed Mod Settings menu issues.

Have fun diving in and let us know what you think!

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