Now that we've unveiled our first map, the Nightmare Dimension, which will be the playable map in the closed alpha, we want to update you on what we've been working on.
Visual Overhaul:
We've undertaken a major visual overhaul, as showcased in the before-and-after image below. Shifting from a pink to a more purple color scheme, we've darkened the overall atmosphere of Nightmare to align with our envisioned aesthetic. The addition of a perfectly fitting skybox, though time-consuming, has proven to be well worth the effort. We've also introduced extra detailing, such as torches, and implemented a day/night cycle that enhances immersion. Looking ahead, we might incorporate a weather cycle. Additionally, we've adjusted visibility with fog, enhancing immersion without negatively impacting gameplay.


Gameplay-Related Content: Events:
Introducing events, which occur both inside sections and between them. Closed-quarters events include:
Between Events or Gate Events:
Guardians of gates, these events act as obstacles for moving from one place to another on foot. A few gate events added include:
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