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From The DarkNewsv0.3 UPDATE
In-game event

v0.3 UPDATE

From The Dark · published 15 Feb 2026, 23:30 UTC · build 21944503

All newsPlayers around this dateRead on Steam

Greetings from the Facility!

This update focuses on visual improvements and polish, along with some tweaks. Floor 4 of the Buried Desert and Green Valleys will remain locked; region progression can be expected to continue in the next update.

Major Changes

  • Each class now has their own ability, triggered with SPACE.

  • Labyrinths are now decorated with old lab equipment and pipes.

  • Buried Desert is now decorated with stalagmites, stalactites, and old temple pillars.

  • Green Valleys is now decorated with fireflies.

  • Settings now allow individual sound sliders: Master, Game, Ambience, Enemy, Environment, NPCs, Player, Weapons.

Gameplay Changes

  • You now gain +1 Light Aura for every 3 levels.

  • Starting Light Aura (before class modifiers) has been increased from 3 -> 6.

  • Owl damage reduced from 16 -> 12.

  • Golden Helmet defense reduced from 12 -> 10.

  • Elemental Crystal bonus magic damage reduced from 6 -> 5.

  • Paladin has been nerfed slightly.

  • Mage light recovery reduced from 2x -> 1.5x.

  • The pulse from Electric Pulse now originates from the item's tip, rather than the center of the screen.

  • Angel Pillar of Fire collision adjusted.

  • Angel spawn chance has been reduced.

  • Scorpions now inflict poison.

  • Scorchers now inflict burning.

  • Skeleton parry window increased from 0.1175s -> 0.125s.

  • Skeleton Scout now has more idling time between walks.

  • Skeleton Scout move speed increased from 200 cm/s -> 250 cm/s.

  • Skeleton Archer fire base delay reduced from 1.5s -> 1.25s.

  • Skeleton Archer fire deviation delay reduced from 0.5s -> 0.3s.

  • Guardian & Forest Guardian now have slightly less delay between attacks.

  • Lightkeep's room has been redecorated, preventing corner-cheesing.

  • Zombie + Variants move speed reduced from 180 cm/s -> 160 cm/s.

  • Defier has been added to Green Valleys floor 1 and up.

Visual Changes

  • Parrying now has a sound and an effect.

  • The Steel Sword model and its similar variants have been improved. Hell's Blade remains the exception.

  • The Steel Dagger and the Golden Dagger models have been improved.

  • The Wooden Bow model and its similar variants have been improved.

  • The Flaming Staff model has been remade.

  • Most parry animations have been extended by ~0.3-0.5s to give more time for follow-up attacks.

  • The following enemies' animations have been touched up or redone: All Skeletons, Cursed Soldier, Hollow, Reaper, Loner, Guardian + Forest Guardian, Zombie.

  • Owl's eyes now glow in the dark.

  • Adjusted Labyrinth tile and brick sprites to feel more abandoned.

  • Antenna ping and Lightkeep Support attack now glow and fade.

  • Poison and Burning effects now have on-screen overlays.

  • Skeleton Scout alarm wire is now a copper color rather than black.

  • Temple Golem beam windup now has a particle effect.

  • Human NPCs now blink. No more blank stares.

  • Burning enemies now properly emit light.

  • Fire particles now have smoke.

Sound Changes

  • Enemy & chest sounds are much quieter through walls.

  • Chests now have an opening sound.

  • Crates now have a smash sound.

  • Log Eruption now has more crunch.

  • Perpetuation use sound updated.

  • Temple Dagger cast sound adjusted.

  • Starry Blade cast sound adjusted.

  • Orb Staff cast sound updated.

  • Orb Staff despawn sound updated.

  • Golden Touch cast sound updated.

  • Flower Sword cast sound updated.

  • Flaming Ring trigger sound updated.

  • Zhesta explode sound adjusted.

  • Skeleton Scout now plays a sound when alarming nearby skeletons.

  • Lightkeep and Sentinel's laser shots are now quieter.

  • Village Knights now have a voice.

  • Lightkeep's melee attacks now have sound.

Story Changes

  • 16 journals have been added.

  • Labyrinth, Buried Desert, and Green Valleys journals have been updated.

  • The Mage icon has been changed from blue to purple.

Fixes & Optimizations

  • Negative regen now damages you properly.

  • Zombies and Mimics should no longer freeze movement.

  • All point lights on enemies now have reduced attenuation, which should help with performance.

  • Fixed enemy staggers flickering when animation completes.

That's all for this update. Expect v0.4 to consist of BD/GV Floor 4, new rooms and traps, a new BD F1 boss, enhancements/inscriptions from Aaron, and a more lively village.

Take care!

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