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OVRLRDNewsHOTFIX: 16 November 2025
Game update

HOTFIX: 16 November 2025

OVRLRD · published 16 Nov 2025, 09:43 UTC · build 20816460

All newsPlayers around this dateRead on Steam

Thanks to Discord users for catching these bugs! This hotfix solves an issue that made campaign missions like Search & Destroy and Anti-Air unplayable, as well as softlocking the player on some career mode missions. Sorry about that.

  • Fixed an issue where 'defend structure' or 'destroy all enemies' -type objectives would instantly self-complete and softlock the player, preventing menus from opening.

  • Fixed an issue where music stings would fail to play.

  • Reduced volume of infantry combat barks.

  • Fixed a small visual issue with the clipboard.

Have fun!

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Game update6 Sep 2026Hotfix: 6 September 2026This hotfix makes the following changes: · Fixed an issue which caused NPCs to not spawn, or spawn with incorrect loadouts in skirmish matches. · Fixed an issue where mechs would not avoid ragdolled allies when pathing, causing 'bullying' behaviour where they would repeatedly knock each other over.Game update4 Sep 2026Hotfix: 4 September 2026This hotfix makes the following changes: · Fixed an issue preventing the control remapper menu from opening. · Updated Demo with latest changes.Major update3 Sep 2026The Graphics & Destruction Update - 0% discountGreetings, operators. Your copy of OVRLRD has been upgraded with improved visuals and a new physically-simulated building destruction system. Read on for more details, or scroll to the bottom for a tl;dr and the full changelog. Making OVRLRD less ugly (again) Those of you who were there back in the day will remember that OVRLRD has always been ugly - I'm hoping this is the final graphical overh…