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TerraTechNewsRelease Notes - Update 1.6.4
In-game event

Release Notes - Update 1.6.4

TerraTech · published 16 Dec 2024, 13:24 UTC

All newsPlayers around this dateRead on Steam

Hey Prospectors

Welcome to another update where along with a bunch of quality of life improvements and bug fixes, offline invaders are now back in the game and those with R&D Labs, you can now set an increased build size limit which may or may not bring your game's performance to its knees.

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.

New Features

  • Restored offline invaders feature that was accidentally lost when disabling Twitter integration.
  • Added crossplay through Epic Online Services (EOS). Players can opt out of EOS and play without crossplay through the Steam Launch Options.
  • Added options to set a larger build size limit to R&D Labs DLC (from 64 to 256).

Quality of life improvements

  • Fixed a few excessively spamming log entries.
  • Added 'Return Block' (R key + Left Mouse Button) to detach a block and send it directly to your inventory.
  • Added keybind options for Tech Rename, Clear Inventory and Command Window actions.
  • Auto-focussed input field when opening Search in Inventory/Tech loader.
  • Ported the concept of Exund's FastAPLoad mod to basegame for faster loading of Attach Points on large Techs.
  • Cleanup command now has the option to also clear scenery.

Design tweaks

  • Updated the enemy population to include Reticule Research enemy submissions from the community.

Bug fixes

  • The Brake Controller block now applies to Air Brakes too.
  • Fixed bug where the inventory would sometimes become 'locked' even though Alt wasn't held.
  • Harpoon is now prevented from plucking invulnerable blocks.
  • Fixed VAT booster bugs and added rotation input support.
  • Fixed fire-rate bug on several "all at once" firing weapons such as the VEN Micro Missile.
  • Fixed Cog Jammer SFX (and Harpoon impact and Repulsor pad hum) not being affected by SFX volume slider.
  • Fixed seemingly random crash when Space Junkers blocks have been used earlier.
  • Fixed not being able to build on top of Sky Anchors when they are anchored.
  • Placing blocks partially intersecting with the terrain is now allowed when the target Tech is sky-anchored.
  • Fixed Balloon centre of lift moving eratically when inflation is at very low amount.
  • Fixed bug when Better Future Linear Motion Engine is used together with Circuits & Systems that would occasionally break the throttle functionality.
  • Fixed VEN Mobile SCU listing itself as 'Anchored' when in fact, it is not
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