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Rise for the Fight - Early AccessNewsRise for the Fight / PreBeta 2026.1.1 Out Now
Game update

Rise for the Fight / PreBeta 2026.1.1 Out Now

Rise for the Fight - Early Access · published 14 Feb 2026, 23:48 UTC

All newsPlayers around this dateRead on Steam

Hello everyone.

PreBeta 2026.1.1 is out now. This update addresses some bugs, and adds some more sandbox changes and quality of life improvements, so without further ado, here's the changelog for this patch update:GENERAL ADDITIONS/CHANGES:

- Brought back Weapon Viewmodel Positioning.

- Decreased Bunny Hop Acceleration speed from 10 to 0, disabling it.

- Decreased Partybox Movement Multiplier from 2x to 1.5x.

- Updated P13 Model.

- Updated DBS Model.

- Updated SR76 Model.

- Renamed the following Game Modes to be more traditional:

  • Gun Cycle -> Gun Game

  • Gun Party -> Fest FFA

  • Pandemic -> Zombie FFA

SANDBOX ADDITIONS/CHANGES:

- Updated Shield Damage to be a separate value instead of a stacked value.

- Shield Damage no longer has Headshot Damage Multiplier applied to it.

- Updated Shield Damage values on all weapons. These are the current values:

- Blunderbuss: 60

- CSP: 50

- DBS: 20

- DMR10: 25

- DSG4: 10

- FRAYR-G1: 25

- HAM-GUN: 30

- HMG22: 20

- HR4: 100

- LMG5: 25

- P13: 30

- PR5: 40

- Sacred Sword: 20

- SG3: 10

- SMG-P1: 25

- SP10: 25

- SR76: 200

- Stun Grenades: 100

- Increased CSP Starting Mag Capacity from 24 to 30.

- Increased CSP Starting Fire Rate from 10 to 12.

- Decreased CSP Starting Damage from 50 to 25.

- Decreased DBS Starting Fire Rate from 2.5 to 2.

- Increased DBS Zoom Multiplier from 1.25x to 1.6x.

- Increased DMR10 Headshot Damage Multiplier from 2x to 5x.

- Decreased FRAYR-G1 Starting Fire Rate from 16 to 14.

- Increased HAM-GUN Headshot Damage Multiplier from 2x to 5x.

- Increased HAM-GUN Zoom Multiplier from 2x to 2.2x.

- Decreased LMG5 Starting Fire Rate from 12 to 10.

- Increased LMG5 Headshot Damage Multiplier from 2x to 3x.

- Decreased P13 Starting Damage from 50 to 30.

- Increased P13 Headshot Damage Multiplier from 2x to 4x.

- Increased P13 Starting Mag Capacity from 12 to 14.

- Increased P13 Starting Fire Rate from 5 to 6.

- Increased P13 Headshot Damage Multiplier from 2x to 3x.

- Adjusted P13 Mag Upgrade Tiers from 4/4/4 to 7/7/7.

- Decreased PR5 Starting Fire Rate from 8 to 7, making the Ramp-Up Fire Rate 7 -> 12 from 8 -> 12.

- Increased PR5 Zoom Multiplier 2x to 2.5x.

- Increased SR76 Zoom Multiplier from 2x to 3x.

QUALITY OF LIFE CHANGES:

- Guns with no iron sights now have a Scope Zoom effect. This applies to the following guns: DBS, HAM-GUN, PR5, and SR76.

- Settings now apply immediately after being changed.

BUG FIXES:

- Fixed an issue causing weapons that run out of ammo in both the magazine and ammo reserves to stay in an aiming position if aiming down sights.

- Rolling out an attempt to fix an issue that causes players who trade-killed each other to not progress their gun tiers in Gun Cycle.

See you in the fight!

-Reece

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