
This is the first in a series of monthly updates on what we have been working on for the game. Key take way is obviously that we managed to squeeze 8 players into a p2p game, without any noticeable stress on the network traffic. Looking good for the future and larger amount of players!
Player Characters
p2p MP/Coop
pathfinding updates and more!
In addition to this there is a bunch of laser visualising of the ballistics system.