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VaultbreakersNewsVaultbreakers: New Playtest Date
Community

Vaultbreakers: New Playtest Date

Vaultbreakers · published 7 Nov 2025, 14:15 UTC

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Hey everyone,

Our upcoming playtest, which was originally scheduled for November, has been rescheduled for DECEMBER 4th to 7th.

🗓️ Why is the Playtest rescheduled?

Vaultbreakers was once something else, and so was the cloud it was running on. For this test, we have made the first changes necessary to the cloud to build everything we want for release. In more detail, this includes how we start and stop the servers that enable you to play the game together, making sure we are on the right track to handle cheating and the option to drop into games. We’re using this extra time to fine-tune these changes, and we’ll use this upcoming Playtest to check how they are working 🙏

🗒️ What is Drop-in?:

One of our biggest features for this playtest! If you don’t know what Drop-in is, it is when you or your party will enter an ongoing game. This means no more queue time! When searching for a game, the system will check if a mission started recently with an empty slot. If not, it will create a new one from the start. We will provide more info about Trios and Vaultbreaking in the days to come. Additionally, we also have bug fixes, QoL updates, balance updates, and other smaller content being added to this playtest. The full patch notes will be posted just before the start of the playtest. ❤️

✨ Drop-in FAQ:

Here’s a quick rundown about the new drop-in system.

  • Drop-in will make it too hard to complete quests and boss runs if you join late.

Following your concerns, we decided to increase the mission’s duration from 15 minutes to 20 minutes. Also, the encroaching circle will start later.

  • Spawning too close to other players?

The system always makes sure you drop far away from other players when entering a map.

  • Loot, bosses, and other POI will already be done if I drop in late.

Drop-ins only happen during the first 5 minutes of a match. After that, no new players join. We’re also experimenting with having some POIs appear over time to keep things interesting and tense.

  • Why drop in at all?

The huge advantage is more tension and variation, because there will be more players in each mission. This increases tension as you have to be more alert and reactive. We believe the game is the most fun when you react to others (not necessarily fighting them), but hiding, stalking, helping, ambushing, avoiding, etc… All of that happens much more when there are more players. This essentially allows for more modes, such as trios, while still having a high chance of many players.

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