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Ship's CatNewsChanges notes for 1.25.11.2
Game update

Changes notes for 1.25.11.2

Ship's Cat · published 2 Nov 2025, 01:10 UTC

All newsPlayers around this dateRead on Steam

+As a result of insufficient testing I broke the final cutscene of the game. In order to fix a camera problem when the cat is in the liferaft I changed the trace channel for the cat's walking and jumping from ECC_Visibility to ECC_Camera, which is the right thing to do - I had it set wrong initially. However that introduced some rather obvious problems with blocking volumes which I didn't think about when I did the change. I apologise for my stupidity.

+A flame in the funnel area was not turning off reliably.

+You can hear the pool deck music while in the elevator going down to the upper cabins.

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Game update20 May 2026Update notes for 1.26.5.20A box was sticking through the ceiling of the cabin where the body is found. Fixed the collision on the shopping mall reception desk. It was possible for the cutscene at the shopping mall reception to play twice. A conversation in the shopping mall between two NPCs kept playing after cat had moved away. Occasionally mice would be invisible in the map room cutscene. In the burning front restaura…Game update29 Mar 2026Update notes for 1.26.3.30Added subtitles for English, German, Spanish, Italian and French languages. Fixed a bug where the cat would teleport up a wall if the cat was angled upward by just the right amount when it contacted the wall. Fixed many small cosmetic bugs.Game update5 Mar 2026Update notes for 1.26.3.3If a the cat was walking to a waypoint when the player re-loaded a previous save, the cat would continue to walk to that waypoint after the save was loaded. Adjusted a few level streaming volume whose location and size were not correct, causing streaming levels to occasionally unload. Changed the text on the "Conditions of entry" sign in the playground. The music in the elevator was not turning…