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Pro Wrestling SimNewsUpdate Notes 15 Aug 2023
Game update

Update Notes 15 Aug 2023

Pro Wrestling Sim · published 15 Aug 2023, 20:10 UTC · build 11948835

All newsPlayers around this dateRead on Steam
  • Added new worker skill displays - including coloured skillbars, grades and grades/numbers combined! You can play with those in the Settings menus. These colors are editable within skin files.
  • Added ability to upload skins to the workshop
  • Fixed bug where logos would disappear after entering the editor
  • Added ability to load in skin specific game backgrounds and image backgrounds by appending the name of the skin to them. e.g. If I have a skin called skinname.json, I can use Background_skinname.png or ImageBackground_skinname.png
  • Fixed bug where inactive promotions could make counter offers
  • Small performance improvements to News feed
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Game update4 May 2026Update Notes 4 May 2026Added option for Advanced Popularity Mode - rather than popularity being handled at the continent level, advanced mode sets popularity gain at the regional level · Added option to donate money to charity to boost public image · Added House Show event type · Added selector on bookings to set whether a storyline is valid in a segment · Added a series of new custom traits for workers · Added abili…Game update18 Mar 2026Update Notes - 18 March 2026 - Improved AI, multiple notes,Greatly improved the booking and hiring AI Added ability to link a game world to a Workshop link, so you can upload databases separately to the image folder, and link to the image folder Added ability to have multiple note files Added more translateable text Fixed bug with training schools not generating trainees Added option to have a separate background image than the promotion's logo Fixed o…Game update2 Mar 2026Update Notes 2 March 2026 - Plugins, Training Schools and so much more!Hope everyone has been well! The game has seen a real growth over the past year both in terms of player count and features. With this update, the game will essentially have every feature I wanted to include in the game to get it out of Early Access. What does that mean for the game? Well, from here I hope to add quality of life features, flesh out and improve existing mechanics, get a default d…