
Reworked side missions with improved objectives and pacing
Better rewards and clearer progression paths
Enhanced mission variety to reduce repetition
Side content now feels meaningful and directly connected to player growth.
Introducing powerful new enemy types with unique combat behaviors
Advanced AI patterns that adapt to player positioning
Higher combat intensity in mid-to-late game zones
Each new enemy is designed to test movement, timing, and ability usage.
Increased difficulty and improved combat phases
More aggressive attack patterns
Better scaling for advanced players
Refined mechanics for a more cinematic final battle
Hijikata Max is now a true endgame challenge.
Optimized ability cooldown times for all playable characters
Improved combat flow and responsiveness
Various player-related bug fixes
General performance improvements
Abilities now recharge more smoothly, allowing better combo potential and strategic play.
This update is part of our commitment to making Super Nova more challenging, balanced, and rewarding.
We focused heavily on gameplay polish and combat depth while expanding enemy variety and improving mission design.
Your feedback helped shape this update — and more content is coming soon.