
2025 Development Progress Update
Core Gameplay
Blessing System: Added 50+ Blessings and + versions, rebalanced values, border indicates level, max-level removed from pool.
Cards: Removed move setting restrictions; added Incineration system (destroy card for 2-turn passive effect).
Combat: Added "Breathing" posture recovery mechanic; AI state machine revamped (Harass/Assault/Recovery, etc.), difficulty adaptive; Combo Time auto-locks enemies.
Mini-Games: Catch Leaves and Hunting launched, Dice game supports bet multipliers.
Content & Progression
Stages expanded to 22, boss rewards reworked; added Extra Challenge system (voluntarily add encounters).
Enemies: Updated AI behavior trees and composition tables; sound effects WIP.
Tutorial: Completely revamped with dynamic video guidance, progressively unlocks game content.
Combo Effects: Added combo effect combinations; effects progressively unlocked.
Experience Optimization
Controller Adaptation: Navigation revamped (D-pad/stick distinction), vibration feedback across UI; UI navigation (Shop/Library/Settings) greatly optimized.
UI: Blessing refresh button; Encyclopedia shows cards with "+"; battle pause allows viewing enemy info; localization completed and keyword tagging.
Fixes & Balance
Fixed 200+ issues including Shield Riposte, Bound Prisoner, Legacy icons, Character Upgrade reset, and Combo Time freeze.
Simplified stats, rebalanced Curses/Action cards; removed Shop level, Vendor Coins, Legacy, adjusted rules.
Character Upgrade unlock logic reworked, reduced prerequisites.
In Development
Remaining enemy AI adaptation; remaining bosses; story presentation; some sound effects and save bugs still under fix.
Mini-game controller navigation adaptation.