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Backfire BrigadeNewsBackfire Brigade EAv0.1.2
In-game event

Backfire Brigade EAv0.1.2

Backfire Brigade · published 14 Nov 2025, 16:32 UTC

All newsPlayers around this dateRead on Steam

🔥 New Exosuits

The brigade has two new pieces of heavy-duty equipment ready for deployment:

  • New Destruction Exosuit: Introducing a formidable new Exosuit dedicated to demolition, equipped with a powerful Double Chainsaw!

  • New Fire Hose Exosuit: Step into this new suit to utilize superior, focused water-based firefighting capabilities.

See the new suits and changes in action here:

⚙️ Changes & Improvements

  • Visual Effects: Added new VFX when your player character successfully extinguishes a fire.

  • Economy Tweak: Adjusted the Base Income calculation to result in a slightly reduced income.

  • A.I. Movement: Reduced the base movement speed of the "Fat Guy" PNJ.

  • Physics Refinement: Tweaked object physics to minimize valuable objects flying away when walking into them.

  • Drone Camera: The Drone landing camera will now correctly wait for the drone to explode before zooming, providing a smoother transition.

  • Branding: Replaced the default Unreal Engine icon with the official game icon.

🛠️ Bug Fixes

  • Fixed an issue where the Bomb was not blowing up correctly on the Oil Rig map.

  • Switched the Drone explosion effect from the ground location to the actual drone location.

  • Fixed an issue where the Drone didn't explode when the player had other equipment in range.

  • Removed the incorrect Oil Rig water splash visual effect upon destruction of objects.

  • Fixed a bug where Objects destroyed before the area was displayed were not being correctly taken into account.

  • Fixed the Dog PNJ remaining standing after reaching 0 HP.

  • Resolved character spawning issues in the Data Center, Police Station, and Mall maps.

  • Fixed an issue where PNJs were not affected by movement areas (like web or oil).

  • Fixed an issue where released objects and characters within an area appeared behind the player character.

  • Fixed the Skull Icon display becoming corrupted after the player took too much damage.

  • Fixed an issue where dying while performing the CPR animation resulted in the player getting stuck.

  • Fixed the Missing help prompt when using life equipment on victims.

  • Fixed some plants and webs spawning through walls.

  • Fixed a small visual issue with the Artillery Strike displaying its start location on a previous position.

  • Small fix implemented in the stick roll UI.

Thank you for your continued support and feedback!

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