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Leaf it AloneNewsPatch v1.0.8
Game update

Patch v1.0.8

Leaf it Alone · published 6 Nov 2025, 20:16 UTC · build 20699544

All newsPlayers around this dateRead on Steam

Changes:

  • Linked game app with Discord to properly display rich presence game icon

  • Added info about what exactly the immense number of shekleaves means in the *Work smart, not hard* achievement description

Fixes:

  • Patched a hole above the grill doors, so the leaves cannot be blown through it from the shed roof, making it impossible to progress in the game

  • Added more colliders between areas so it's not possible to stack bags on top of each other and jump over to a neighbouring area

Optimization:

  • Minor performance improvements to leaf physics

Happy gaming!

Eternity Team

More from Leaf it Alone

Other announcements

All news
Community17 Jul 2026Update 1.1 - Devlog #3: Release Date Reveal!Hello everyone! 👋 We're already halfway through July, and honestly? Seeing how many of you are counting down the days for the update has been incredible. Quick clarification before we dive in though: this is a devlog, not the update itself! But... mark your calendars, because after a long wait, we can officially confirm the release date is October 30th, 2026 - Leaf it Alone's 1st anniversary.…Community13 Jun 2026Update 1.1 - Devlog #2Hello everyone! 👋 June is here, and so are we, as promised! 😄 Today we're pulling back the curtain on something a lot of you have been requesting for a while, which is the NEW GAME+ . We saw it come up a lot in reviews and discussions, so we're happy to confirm that it will be a part of the 1.1 Update . Story & Custom Modes Going forward, the game will offer two distinct ways to play: Story a…Community6 May 2026Update 1.1 - Devlog #1Hello everyone! 👋 We would like to share some partial progress from the upcoming Update 1.1 , since it has gathered an immense amount of interest, which we're sincerely grateful for as the whole team! To answer the first unasked (yet) question, the release date of the update is still unknown, but we're constantly working on it. Starting with this devlog, we want to keep you guys better informe…