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Deadly Days: RoadtripNewsOne Week until EA Launch: 1000 Reviews + 96% positive 😱
Community

One Week until EA Launch: 1000 Reviews + 96% positive 😱

Deadly Days: Roadtrip · published 16 Sep 2025, 13:43 UTC

All newsPlayers around this dateRead on Steam

Dear survivors,

Deadly Days: Roadtrip is launching next week.

The Early Access version will contain a ton of upgrades, content and chaos. A lot has been fixed, optimized and improved. But see for yourself next Monday, September, 22..

1k+ Reviews, overwhelmingly positive

We don't have words for the absolutely amazing support we received from our community on spreading the word about our demo. We're super proud and excited about the positive reviews on our Demo and confident, that the Early Access version will exceed expectations.

By the way: The progress of things you unlock in the Demo will be transferred to the main game as soon as we release!

What happens until launch?

At the moment our beloved community is adding feedback and ideas from the closed beta to our Opendecks ticket system. If you want to gain some insights on how the roadmap for early access could look like, definitely check that out.

On Opendecks you can upvote cards and submit own ideas on our discord channel. Use the Decky Bot on the channel and submit your reports (/bug /idea /feedback). You will get notified automatically, when the dev team implemented the feature or has a question. That's pretty cool, right?

What can you expect in the full Early Access version?

A little preview of what you can expect in the full version of the game. We showed this trailer at Gamescom 2025. The feedback we got there was great, and we were happy to see everyone who stopped by.

Early Access Content:

  • 55 Items (including 16 unique weapons, not counting the backpack tiles)

  • 8 Bioms for over 16+ procedurally generated maps

  • 7 Enemy Types

  • 5 playable Characters (+ 1 secret character)

  • 6 Powerups

  • 3 Bosses

  • 2 Special events and

  • 1 Bananaperson

We want to take this roadtrip with the community riding shotgun. Early Access lets us test new ideas, see which builds, items and survivors people love or break the most and keep shaping the game together with the communty.

How is the full version planned to differ from the Early Access version?

The final version will have more content of everything: playable characters, items, maps, bosses and ways to push your runs to absurd levels. We’ll also polish the core loop and add more features and late-game variety based on feedback.

New here?

If you have just discovered our game, we would recommend that you try it out for yourself. Grab our demo while it's still available!

What else?

Big thanks to our community once again for their support. Your bug reports, ideas and reactions help us a lot in the development of Deadly Days: Roadtrip.


Your Team Pixelsplit

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