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The Enjenir: The Engineering Physics Building SimulatorNewsThe Enjenir - V0.2e - Patch Notes
In-game event

The Enjenir - V0.2e - Patch Notes

The Enjenir: The Engineering Physics Building Simulator · published 14 Jun 2024, 18:47 UTC · build 14680477

All newsPlayers around this dateRead on Steam

Patch Notes: V0.2e 13th of June 2024

Hey all, we dropped a nice little update yesterday with a bunch of new content and quality of life improvements added. Nothing drastic or major, but lots of nice changes!

New Features:

  • Bill of Quantities - check how much of each material you’ve used on each design! This feature is currently in Beta as we currently rework all the mission scoring for the next big update.
  • New Circular Sheets
  • Added a brightness slider in settings
  • Added Vsync option in settings
  • In sandbox mode, we made it possible to change all connection types for bracing (screws, nails, bolts).
  • Added the ability to use nail/bolts/screws and bracing onto certain members (static walls, anvils, blocks)
  • Added the vegetable cannon (that's a real thing, right?) to the sandbox mode
  • German is now fully integrated into the game!
  • "Tidy Mode" added - this restricts the length of nails/screws/bolts to the thickness of what they are going through - so no more spikey nails poking through builds with this turned on!


Improvements:

  • Improved rope placement - made it easier to connect at different angles
  • Longer ropes - ropes are now much longer!
  • Wiring System update: key bindings can be set for pressing and releasing a button. e.g. you can keybind a wyvern engine to turn on when a key is pressed, and turn off when a key is released!
  • The green placeholder for building members has been tweak to make none of the outlines stick out - making it easier to accurately place items!
  • Made rotator placement clearer by adding centreline to them.
  • Added additional stop and release function to rotators and pistons & added an additional stop function to propellers.


Bug Fixes:

  • Fixed bug with construction lines having collision when invisible.
  • Fixes and improvements have been made to the Measurement lines, however there are still a few issues we're working on resolving with them.
  • Nail Collision fixed
  • Fixed bug where wiring system and structures did not work when you first load a save game
  • Fixed bug where deleted members would reappear when you leave a mission in progress.
  • Fixed the bug where members were not deleting properly. Some members (end plates) were made invisible but not deleted.


As we've mentioned elsewhere, we're currently working on upgrading the version of the Unreal Engine we're using to make it easier to add some cool mechanics and features we want to add. More on that soon! In the meantime, we need to wrestle with a bunch of stuff beneath the hood (linked to the save system) that hopefully will get sorted soon!

Once again, thanks again to everyone for the support, and welcome to all the new members of the discord that found us recently! :hearts:

Cillín & Neil

PS: remember, if you like the game and all these updates, consider leaving a thumbs up / positive review on steam - makes a huge difference to us! 😊

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