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THE WAYLANDERSNewsMarch 2022 update - v1.08
In-game event

March 2022 update - v1.08

THE WAYLANDERS · published 13 Mar 2022, 16:42 UTC

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Hi everyone!

Here comes a new update with bug fixes and some improvements in the gameplay experience.

In this update we focused in solving some bugs in the main quests, specially some of them that caused the player to get locked during the gameplay.

We also improved some features like the selected quest behaviour and polished some animations and cutscenes, specially some of the medieval era.

We're already working in the next update and we'll keep polishing The Waylanders in the next weeks.

Thank you all so much for being a part of our community and for playing The Waylanders!

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In-game event27 Apr 2022April 2022 update - v1.10Hi everyone! First of all we must apologize, because of some technical issues we had to delay this update which we had scheduled for the beggining of this mont. The good news are that we have here the new update, with some new missions, more steam achievements, improved content and bug fixes. We're still improving the game and a new update will be released next month. Thank you all for playing…In-game event28 Feb 2022The Waylanders Post-launch RoadmapHi everyone! Just a quick update on what we’re working on. The next update, which should be released in early March, will add more quest fixes focusing on bugs found in the main storyline and companion loyalty missions. We’ll be improving medieval era cutscenes and fixing a bug that stops some companion torque scenes from triggering. More fixes will be included in this update solving problems w…Major update9 Feb 2022Update 1. First Fixes, Mission Markers, and MoreHi everyone! So sorry this has taken so long. We’ve been head-down fixing many of the issues that have been shared with us since launch. Today, we’re releasing the first major update to The Waylanders. This update brings some much needed fixes to some critical issues that the game including: A bug that stopped Ynes´ Mission from finishing correctly A critical Direct3D bug affecting configuring…