
In HAM: The Game, the factory is dangerous.
Your co-workers are dangerous.
And the laws of physics are actively hostile.
There is no friendly fire toggle, only momentum, gravity, and regret.
Welcome to workplace safety, HAM-style 👇
HAM crates have weight.
They also have opinions.
Throw them. Drop them. Miss a catch.
They will:
Knock players over
Bounce unpredictably
Launch co-workers into nearby hazards (we mentioned banana peels, right?)
Sometimes by accident.
Sometimes very much on purpose.
Every HAM factory must have a basketball, right?
While the hit of dopamine from scoring is a rush. Throwing them at players is also a lot of fun.
Loose ingredients don’t just sit there.
They roll.
They bounce.
They escape.
What starts as “I’ll clean that up later” usually ends with someone getting taken out during a clutch delivery.
Technically, you’re all on the same team.
Realistically?
Missed throws happen.
Panic makes people do questionable things.
Accidents are inevitable.
Blame is optional.
HAM is built around:
Physical objects with real weight
Ragdoll reactions
Momentum-based movement
Systems that break under pressure
You’re not fighting enemies.
You’re fighting the factory itself.
But we think you’ll love it.
👉 Wishlist HAM: The Game
👉 And remember: if you get taken out by a flying can of ham, that’s on you.