Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Systemic WarNewsSystemic War Community Update – Thank You for Your Feedback!
Community

Systemic War Community Update – Thank You for Your Feedback!

Systemic War · published 31 Oct 2025, 18:44 UTC

All newsPlayers around this dateRead on Steam

Hello Commanders!

We’d like to thank you all for the incredible amount of feedback you’ve shared since the demo release. Your comments, bug reports, and suggestions have been invaluable in helping us improve Systemic War.

Our team is currently hard at work on a major update focused on bug fixes, gameplay improvements, and adjustments based on your feedback. Here’s what we’re working on:

Gameplay & Balance:

  • Reworked Hybrid Warfare mechanics for deeper strategic impact

  • Improved unit management on the grand strategy map

  • Ongoing balance updates across both RTS and Grand Strategy modes

Accessibility & UX:

  • Added tutorial for the Grand Strategy portion of the game

  • UI/UX improvements to make controls, information, and navigation smoother

New Content:

  • New RTS units to expand tactical variety

  • A brand-new Hybrid Warfare scenario

Your feedback continues to shape the future of Systemic War, and we can’t thank you enough for being part of this journey. Keep sharing your thoughts — we’re listening.

We’ll be sharing more updates and new content at the beginning of 2026, so stay tuned.

— The Systemic War Team

More from Systemic War

Other announcements

All news
Community11 Sep 2026August 2026 progress in Systemic WarFinishing Kaliningrad map Last month, we showed the Kaliningrad map as a little teaser. We are currently adding the finishing touches to it, so everyone who plays it will feel cold to the bone while looking at infantry walking those snowy steps! Improving existing map: Hostomel Hostomel is one of the first maps we started working on. Though it wasn't playable before, we're now sitting down to b…Community12 Aug 2026Personalizing Your VehiclesAre generic "Tundra" and "Desert" tank skins getting old? We think so. While discussing customization for Systemic War , we wanted to go beyond basic camo swaps. Check out the 4 options attached these are a few possibilities we came up with for personalizing your vehicles. Customization is for the players, so we really want to hear your thoughts: Would you like to customize your vehicles this w…Community11 Aug 2026July 2026 progress in Systemic WarAs playtests for RTS were deleyed progress on our game was not. So, this time we would like to show you what happend in July! Deployment zone - Rework We’re sharing a prototype for new resources and logistics in Systemic War! · Deployment trucks now carry supplies to repair units and replenish limited ammo · Attacking enemy supply trucks destroys carried supplies · Damaged units or trucks can’t…