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Casual Pro WrestlingNewsUpdate 0.14.20: Timing Matters!
In-game event

Update 0.14.20: Timing Matters!

Casual Pro Wrestling · published 19 May 2024, 11:06 UTC

All newsPlayers around this dateRead on Steam

Before the first batch of new moves arrives in summer, this update addresses move countering. The way to counter moves so far was "hold LT and hope for the best". The idea behind this was to give something different from the science that other wrestling games make of countering a move. However, this turned out not too popular.

The new system focuses more on timing the press of LT properly, as it is known from many other wrestling games. To put it briefly: the better you time the button press, the more likely you are to successfully counter a move. In online games, the ping of a connected player is respected. You can learn the new system using the new Counter Feedback setting: if you activate it, whenever you try to block a move, you will get a brief message telling you whether you pressed too early, too late or whether you hit it perfectly. The setting is off by default.

You can read more about the new countering in the manual, which also includes some details for the nerds out there!

Here's the full changelog of update 0.14.20:

Additions

  • Options: Added the Counter Feedback setting that displays a message whether the Blockbutton was pressed too early, too late, too often or (close to) perfectly when attempting a counter. It is also available in the pause menu.

Changes

  • Counters: Countering moves and grapples is now largely affected by timing the press of the Block button (LT on gamepads, C on keyboards) correctly.
    • While a move is executed, there are one or more "sweet spots" that depend on the move at which a counter is possible (e.g., right after going into a standing head scissors for a powerbomb, or at the peak after lifting them up for the powerbomb).
    • The shorter the time between the sweet spot and the press of the button, the higher the chance becomes to successfully counter. Mashing the button is penalized.
    • Successful counters also depend on the momentum of the involved wrestlers.
    • More details can be found in the manual on counters.
    • The system also applies to grapples that are being initiated.
    • In netplay, the ping of connected players is respected.

  • Tutorial: The tutorial has been updated for the new countering mechanics. During the countering lesson, the new Counter Feedback setting is enforced.

Fixes

  • CAW: Fixed artifacts when trying to paint stamps on some hairstyles, particularly if they are mirrored.
  • CAW: Fixed UV maps of female muscle shirt and tank top so painting stamps on them no longer creates artifacts.
    • When loading wrestlers with in Create-A-Wrestler mode, any existing paintjobs on these particular attires may have to be re-done.

  • Flying Moves: Fixed some flying moves not working when the affected directions were held.

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