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DrainSimNews💧 DrainSim Demo Update – “Refined Flow” Patch
Game update

💧 DrainSim Demo Update – “Refined Flow” Patch

DrainSim · published 10 Nov 2025, 17:25 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!
This update focuses on smoother interactions, movement polish, and overall performance improvements, plus new community translations and a few long-requested quality-of-life tweaks.


🌍 Performance & Optimization

  • Improved VRAM usage and overall performance.

  • Further performance optimizations for the Midtown Market level.

  • Reduced RAM usage during gameplay.


đź§° Gameplay & Tools

  • Pump interaction can now be picked up from any direction.

  • Added different input hints for each tool.

  • Added tool hints explaining how to use specific tools.

  • Introduced a new tool overlay effect to spot tools underwater faster.

  • You now need to drain inflatable barriers before picking them up.

  • Added a vacuum water-dumping mechanic allowing you to manually release collected water.

  • Fixed pump hose lag when picking it up.

  • Fixed vacuum bones spazzing out.

  • Improved pump indicator light resolution for better visibility.

  • Adjusted interaction logic:

    • Tap Pick Up briefly to activate equipment.

    • Hold Pick Up to actually pick it up.


👣 Player Movement & Feel

  • Running stops immediately when you release the key.

  • Reduced running drift for tighter control.

  • Made movement in water feel more natural.

  • Removed headbob completely for smoother camera motion.


📚 UI, Tutorials & Accessibility

  • Added Hungarian and Czech community translations — huge thanks to everyone who helped!

  • Increased tutorial text size for better readability.

  • Updated tutorial steps to match the new interaction logic.

  • Added option to turn tooltips off in the settings menu.

  • Fixed time calculation on the end screen.

  • Adjusted Level 2’s perfect rating time to 15 minutes.

  • Added credits to the end screen.


đź’ˇ Visuals & World

  • Increased street light brightness.

  • Added a white outline to the player indicator on the minimap.

  • Adjusted mud regrow rate — Midtown Market now regrows slower.

  • Fixed cafĂ© ceiling collision.

  • Improved introduction lighting on the player’s face during the toilet pan-up scene.


That’s all for this update!
Thanks again for all the feedback, testing, and community translations — every bit helps keep DrainSim flowing smoothly 💙

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