+Magic Armor Added
-Four types of magic armor were added to the game with various levels and can drop from many creatures and can also be purchased from the enchanter, Types listed below:
1. Magic: Improves resistance from all elements and all magic, resulting in less damage taken.
2. Ice: Improves resistance from Fire damage. When hit with non-ranged damage chance to freeze opponent.
3. Fire: Improves resistance from Ice damage. When hit with non-ranged damage chance to catch the opponent on fire causing burn damage over time.
4. Lightning: Improves resistance from Lightning damage. When hit with ranged or non-ranged damaged chance to cause feedback damage and disturb the opponent from casting spells.
-Unlike magic weapons, armors effects are not charged and always has a chance to trigger on hit.
-Each type of magical armor will have visual effects including a glow and effect animation attached to it when equipped.
+Magic Weapon Effects Improved
-In addition to the current glow, a continuous animation effect has been added to weapons while they are charged and equipped.
-Bug Fix: Issue with Level 1 Fire Weapon Effect Fixed, Light not in line with image for first frame.
+Magic Resist Improvements
-The magic resist skill has been adjusted to offer more protection than prior to the patch. Resistance in general with the skill and without the skill should be a little more frequent.
-A visual and sound effect was added when a character (both player and npc) resists magic.
+UI Bug Fix
-Bug Fix: The Item Info Popup would sometimes get stuck open should now be fixed.