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HydroneerNewsWe're helping to bring 'Backseat Drivers' to the finish line!
Esports

We're helping to bring 'Backseat Drivers' to the finish line!

Hydroneer · published 14 Aug 2025, 18:38 UTC

All newsPlayers around this dateRead on Steam

We've always been interested in helping indie games, giving up-and-coming titles advice and support throughout their development, so when we learnt about GhostJam Games (Creators of 'Backseat Drivers') were looking for funding to help them over the finish line, it was a no-brainer for us to start up....


In short, we're aiming to help developers avoid predatory publishers and give indies incredibly fair deals to help them over the finish line. We do this by:
- Giving developers a big chunk of money, and only requesting money back in return; so no predatory revenue-sharing models!
- Only offering money and advice; to keep us focused on our current developments, and so these indies can develop their games their way.

Read more about our developer fund here: https://www.foulballhangover.com/developer-fund.htmlIf you haven't already got this incredibly fun game on your wishlist yet (or played the demo!), here's a handy link to their storepage:

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Major update8 May 2026[Update] Hydroneer Mega-OptimizationA Huge Optimization Update Has Landed! This update includes optimizations across the board - these touch on multiple elements of the game. From improvements to performance in specific areas of the world, to upgrades with large mining setups. You should see a significant increase in performance with certain scenarios. We've also reworked a lot of errors with localization across all languages. As…Esports1 Mar 2026Hydroneer is coming to Consoles!TL;DR at the bottom! As some of you may know after we finished Hydroneer in April 2024 we've been hard at work on our next game, Die Trying . Since we're a tiny team, even whilst working on Hydroneer we didn't have enough man-power to simultaneously work on the console port ourselves, and with how busy we are on the next game, we definitely don't have time right now! This has led us to partneri…Community18 Jun 2025ONE MILLION HYDRONEERSThank you for ONE MILLION HYDRONEERS! From the bottom of my heart, thank you, thank you, thank you, thank you! When I started developing Hydroneer as a solo developer back in 2019, I never imagined this project would grow to such a wide audience. I could never imagine five years later I'd be sat here looking at our player numbers hit 1,000,000, let alone grow my one-man-band into a team of deve…