v1.1.0 IS NOW LIVE
After tons of work, v1.1.0 is officially out now on Steam! This major update includes a lot of features, so here’s a changelog.
What’s New:
New object: Black Hole
- Functions as a teleporter
- Includes additional force options
- Can also teleport bullets
Moving System Revamp: Now infinite!
- Setup infinite moving cycles in the editor
- Use time instead of speed
- Easing functions
- Visualiser for all moving points
- Now with fully consistent timings
Level packs are here!
- Pack multiple rooms into one level and publish it to the workshop!
New object: Checkpoint
- Can also work as a startpos for level testing
New component: Object Coloring
- Color platforms and text using the new color picker!
- Make objects glow!
- Transparent option for objects
New component: Physics
- Add physics to any object!
- Lock any axises and change the mass
- Can interact with launch pads and black holes
Text: Now with more options
- Along with coloring, text can now have bold and italics!
- Level (& pack) updating is now here!
- Update your already-uploaded workshop submissions
Two new achievements!
- Infinite Rooms — Upload your first level pack
- Dual Purpose — Find the secret easter egg
Additionally:
- Level loading has been fully optimized and over 500% faster
- Editable levels have been reworked!
- Workshop levels go directly into play mode and can be copied & edited in the pause menu - Preview player’s trail in the editor
- The game now has easier modding support
- Turrets now shoot fully consistently
- Level search filters are now saved between sessions
- Instead of closing, the editor now gives a log when an error occurs
- Reworked level search UI
- Fixed & improved the “My Levels” UI
- Nerfed level 48
- Added an easter egg..?
& a lot more!
Big announcement in a few days!
(additionally, huge thanks to Grassified, Reimeiko & Dxtr for playtesting!)
A few words from me, bl4ck
Thanks for playing Airborne! This update took a lot of time, but it's finally out. Airborne's success has been amazing, thanks for 100 reviews and 40,000 downloads! Me and XDev will continue bringing you some updates here and there, so stay tuned :)