Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Captain Forever TrilogyNewsAutomapping, starfields and more in Captain Forever Universe 15.2
In-game event

Automapping, starfields and more in Captain Forever Universe 15.2

Captain Forever Trilogy · published 15 Sep 2022, 23:59 UTC · build 9511131

All newsPlayers around this dateRead on Steam

Hi Pilots,

Captain Forever Universe update 15.2 is now live!

The first thing you'll notice is the new dust mote effect, which give you a sense of speed and motion as you jet about the universe. I've also added a dust filter option in the settings menu, which you can use to change the number of motes around you. The number of motes varies inversely with the filter voltage, ranging from 1 mote at 1,000V, to a ridiculous 10,000 motes if you turn the filter off entirely. It's fun to muck about with but I don't recommend playing it that way :)

The motes are fun, but the less obvious changes are also the most useful. The first is a new automapping feature. Now as you travel through unexplored areas of a sector they are revealed on your nav map, saving you the effort of remembering where you found unmapped stations or paths around asteroids.

The final feature for 15.2 is another new system setting: Branch Detach. By default this is enabled, allowing you to remove multiple modules from your ship with one gesture by dragging any piece with other modules attached to it. If, however, you're piloting or building a very large ship, accidentally dragging the wrong module can be catastrophic as it flings dozens of your modules into space, and can take minutes to repair. By setting Branch Detach to Disabled, only leaf module - ie parts with no child modules attached - can be removed, limiting how much you can change your ship with a single gesture and preventing this sort of mishap.

So... what should I add next? Got any ideas? Please let me (and other pilots) know by chatting with us in the Discord.

Getting Started

  1. Open Steam and click Library
  2. Right click on Captain Forever Trilogy and select Properties...
  3. Select BETAS
  4. Select captainforeveruniverse15 from the drop down list
  5. Close the properties window
  6. Captain Forever Trilogy will now update. This usually only takes a few seconds.
  7. From your Steam library, select Captain Forever Trilogy and click PLAY
  8. Select Play Captain Forever Universe Alpha 15
  9. Enjoy!

Tips

Breathe


Without oxygen, your pilot will die. Replenish oxygen by entering atmosphere zones surrounding stations. You will need to renew oxygen licenses at oxy stations to expand your reach. Most importantly, every time you leave atmosphere, make a plan for where your next breath will come from, and if your meter hits 50% before you find more air then TURN BACK!

Dock


Docking with stations to access their services. To dock, just follow a station's red and green lane lights and nudge the docking module. Try this at the nav station near where you first spawn, to add data to your onboard map.

VMEDS


VMEDS is your Virtual Multifunction Electronic Display System - it's your interface through to all the things your ship can do other than flying, shooting, and building. You'll see it when you first start the game, and can interact with it using number keys, function keys, or your mouse. I find the mouse pretty cumbersome though and strongly recommend using keys.

Open VMEDS with the TAB key during flight to access your onboard map, ship settings, help files, and to save and exit the game.

Cruise Control


If you have distance to cover and no threats along the way, hit the Left Shift button to toggle cruise control. This allows you to travel without holding the forwards key, and also causes time to pass at double the usual rate. It's great for distance travel, but can go catastrophically wrong if you fly into danger, so take care!

Goal


Your goal is to discover wormholes to other sectors, and defeat the Border Force patrols preventing travel between them. To do this you'll need to rescue blockaded stations and build up your ship. As you explore you'll find occasional Juliet level factories, which you can use to gain Kilo level modules and build an unstoppable dreadnaught.

Share


Every player's world is generated from the same seed, so if you find something cool you should let other pilots know! You can find us in the Steam community pages and on the Discord.

Changes for Update 15.2

  • Added automapping
  • Added dust motes
  • Added mote density settings
  • Added branch detach prevention setting

See you out there!

<3
Farbs

More from Captain Forever Trilogy

Other announcements

All news
Community28 Nov 2022The Future of Captain ForeverHi, It feels super weird to be writing this. Just one year ago I was sure that the Captain Forever series was finished. I'd done everything I thought there was to do and was busy working on other projects. The removal of Flash from browsers really bugged me though - it made it very difficult for anyone to play the old builds of Captain Jameson (aka The Dawn Star, aka Captain Forever Universe).…In-game event10 Nov 2022Equip a side-mount in Captain Forever Universe 15.5 & 15.6Hi Pilots, Captain Forever Universe updates 15.5 and 15.6 are live right now! 15.5 launched a little while ago but, uh, I forgot to write an update post. I guess this time I'll cover both! The first thing you'll notice is the new backgrounds. I repaired the background mesh generator tool and ran ninety Hubble Space Telescope photographs through it, keeping the best 19 for the game. I've also da…In-game event12 Oct 2022Minimaps and friendly acks in Captain Forever Universe 15.4Hi Pilots, Captain Forever Universe update 15.4 is live right now! The last build added sensor modules, which are great for quickly uncovering the map, but you had to constantly open and close it to see what you'd discovered. So, this build, I've added a minimap - a very Captain Forever style of minimap. After finding a Map Vis module, attach it to your ship and click on it to open the module d…