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ForefrontNewsChangelog | Early Access - v0.16.38
In-game event

Changelog | Early Access - v0.16.38

Forefront · published 20 Nov 2025, 13:24 UTC

All newsPlayers around this dateRead on Steam

Today's patch is packed with bug fixes and quality of life improvements for you to enjoy. Dive in, explore what’s new, and find the detailed list of changes below! Update is available NOW. Let us know what you think!

General

- Added visual filter effect for when a player is out of bounds
- Added error handling when being kicked from a server
- Fixed Spawn Beacon icon location not updating (This caused players spawning elsewhere, instead of on the beacon.)
- Fixed Spawn Beacon icon being invisible on the map
- Fixed Ammo Box, not refilling last mag if there were still bullets in it
- Improved status text on the Spawn Beacon
- Improved the accuracy of other players' projectile visuals
- Fixed missing tires on props in Mauritania
- Fixed getting stuck in a black screen after a server closes
- Fixed being able to respawn when the match was already over
- Fixed spawning inside certain objects when spawning on a squad mate
- Fixed an issue where the dead player filter does not show (creating occasions where players thought they weren’t dead, when they in fact were)
- Fixed cases of players receiving fall damage when they should not have
- Fixed the “joinable” friends status showing when this wasn’t a possibility
- Fixed the cause of some “InvalidStoreAccount” issues in onboarding
- Fixed not saving match stats when leaving and rejoining
- Fixed various holes in map terrains
- Fixed ghost handle for zipline being visible when dead
- Fixed floating square element present in view after being out of bounds on the previous map

Weapons & Attachments

- Bullet tracers will now only be visible for every 3rd shot. (Showing tracers for every shot made adjusting your aim while hip-firing too powerful. This should put some of that power back into the scope attachments.)
- Added awarding additional score / XP to sniper kills made across a distance over 50m (the further the shot, the more score / XP)
- Adjusted scope positions for all guns
- Fixed showing correct magazine size increases for extended mag attachments
- Fixed laser sights going into rave mode when inside a helicopter
- Fixed red dot being misaligned for the 2X scope
- Fixed empty mags not appearing empty
- Fixed floating bullets when enemies died holding the Drakon 63

Vehicles

- Added flipped vehicles exploding
- Added vehicles being invincible until they move or someone shoots
- Added cooldown time for colliding with destructible props in a tank
- Fixed muzzle flash of transport helicopter guns not being attached to the gun
- Fixed helicopters not exploding when impacting water

UI

- Added class icons to the scoreboard
- Added the names of players to kill feed notifications
- Added kill distance to kill feed with Sniper Rifles (when the distance is over 50m)
- Added Class name to the Class specific levelling in the UI
- Added rendering all unsupported text characters as “?”
- Fixed menus rendering in front of objects instead of being inside of objects
- Fixed Main UI menu sticking through the table below
- Fixed platform profile picture not displaying in the friends list UI
- Fixed Repair Tool UI being visible when driving in third person
- Fixed onboarding steps, sometimes showing the wrong error code at a failed step
- Fixed missing notification icons for new unlocks
- Fixed friend code color and color tag in player name
- Fixed Career Level, not updating in the scoreboard
- Improved visibility of the “Accept” button for Friend Requests
- Improved text readability on Quest 2

Audio

- Added Incoming Friend Request sound
- Added sounds for selecting weapon attachments
- Fixed muting being unreliable on PCVR

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