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Parking World: Build & ManageNewsUpdate 0.2.57 – Major Scenario Overhaul & Performance Optimization! 🎉
Community

Update 0.2.57 – Major Scenario Overhaul & Performance Optimization! 🎉

Parking World: Build & Manage · published 16 Dec 2024, 13:01 UTC

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Update 0.2.57 is live!

This will be the last 2024 Patch and we end the year with a banger. A major rework of the scenarios 4,5 and 6 as well as a slight performance boost and as usual a lot of fixes and quality of life features. Be aware that the rework of the scenarios might break some saves from those scenarios. You can still load old games but your buildings might no longer be valid. Also the adjusted gameplay settings will only be in affect when restarting a scenario not when loading an old save.
Here's are the details:

🆕 New Features & Improvements

-Overhaul of scenario 4 "Changing Times".

-Building Area was reduced to only the space of the derelict parking garage.
-Debris was moved inside the parking garage.
-Overhaul of Scenario 5 "Go With the Flow".

-Building Area reduced to a 6x6 area for 12-1-12 Foundations.
-Second Entrance for Shopping Mall was added.
-Greenery was added to Front and Back Entrance of the Shopping Mall.
-Players can now connect to the roof of the mall.
-Overhaul of Scenario 6 "Green Thumbs".

-Building Area was reduced and Entrances change so that one Building Area has an entrance and the other one an Exit.
-Players will now have to build a bridge to make a valid garage.
-Changed EV parking space objective description.
-Improved notification messages that result from errors and failed commands issues to the object placement system.
-Added "change perspective" as a rebind option to control settings.
-Added max worker count info and hint to staff panel.
-Improved timing for traffic rules calculations which should increase performance slightly (more to come).
-Adjusted reflection probes calculation which should increase performance.

🛠️ Fixes

-Fixed an issue where workers would get stuck after a failed attempt to complete an activity.
-Fixed an issue where the interactions of pedestrians with services and other placeable objects would not correspond with the visual appearance of that object.
-Fixed animation blend to reduce sliding in pedestrians.
-Fixed animation speed to use the simulation time directly.
-Fixed issue on restoring a savegame that was saved while some agents were still waiting to be restored fully.
-Fixed UI navigation of input fields in game menu market tab.
-Fixed controller / M&KB sensitivity mismatch when swapping devices.
-Fixed Placeables snapping in the ground.
-Fixed NotificationSystem layout issues.
-Fixed Cars don't spawn on top of Tunnel anymore in Freeplay.
-Fixed Wall building options for Scenario 4.
-Fixed Invisible Graffiti Maintenance in Scenario 4.
-Fixed Invisible Vermin Maintenance in Scenario 4.
-Fixed Dumpster Broken State.
-Fixed several localization issues for maintenance effects & vending machines.
-Fixed rebind action & categories localization in the settings.
-Fixed Cable Material.
-Fixed Eco Technology: Solar Panels and Drains efficiency reacts to weather changes.

✨ Gameplay Changes

Scenario 2 "Sharing is Caring":
-Pedestrian Bridge now aligns better to the grid to avoid the ability to build with an offset
-Toilet Objective now only registers toilets once they are connected
-Changed toilet objective from 20 toilets to 10.
-Removed height blocker.
-Moved Corner Curves and their Railings from Scenario 3 to later scenarios.

Scenario 4 "Changing Times":
-It is no longer required to remove the debris in a set order.

Freeplay:
-Removed Car IN and OUT from building menu.
-Added Building Blocker so stairs and ramps no longer snap into the ground.
-Add 1k Buttons to Trade Market.
-Adjusted the spawn rates of cars in all scenarios.
-Adjusted parking duration of cars in all scenarios.
-Doubled the length of an ingame day.

Thanks for the Feedback on our discord and in the steam boards! Keep it coming and Happy holidays!

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