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The Backrooms: ResetNewsUpdate 0.1.9
Game update

Update 0.1.9

The Backrooms: Reset · published 16 Dec 2025, 19:45 UTC · build 21213380

All newsPlayers around this dateRead on Steam

* Added Level 910 "Thunderous Shallows" and it's corresponding achievement. (It is accessible at random when exiting Level 20.)

* Added Level 8.4 "The Flesh System" and it's corresponding achievement. (It is accessible when exiting Level 8.)

* Added "Red Runner" Entity. (Exclusive to Level 8.4.)

* Increased Far distance to 9000. (Was 1000.)

* The hole in the wall on Level 0 now teleports you to a random location within the level when interacted with.

(Previously did nothing.)

* Minor wall realignments on Level 0.

* Added more frames of animation to the "camera static" overlay.

* Reduced object count on Level 20 to help with frame drops.

Known Bugs:

* Sound is not turned off when turning sound off in the options menu.

* Display options menu requires clicking twice to activate/deactivate the first time.

* Display changes revert back to default on any level load.

* If the player is looking straight up, the screen goes black.

Known Issues:

* The exe file is not signed, so Microsoft and antivirus software do not like it.

* Requires Microsoft Edge Webview2 to run the game, which comes packed in the game file folder.

Your Windows PC should have it already installed unless Microsoft Edge was uninstalled, or never installed.

More from The Backrooms: Reset

Other announcements

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Community18 Oct 2026NEWSHello everyone! I have some unfortunate news. The latest update of Construct 3 (The game engine) has broken the game. All of the levels have been squashed for some unknown reason. The following screenshot is an example of what has happened. I will try to find a fix, but this will take ages to correct by hand if a simple solution is not found.Game update20 Aug 2026Update 0.3.5* Added Level 29 "The Matrix" and it's corresponding achievement.Game update27 Jun 2026Update 0.3* Added Level 28 "The Attic" and it's corresponding achievement. * Adjusted the spawn timers for all entities on Level 0. * Added furniture to Level 0. (Manila Room already has furniture.) * Removed a trigger on Level 0 that extended through the middle of the level that would teleport the player to a random location within Level 0. (Was used to disorientate the player.)