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Succubus: The Lustborn CurseNewsUpdate: Quality of Life Improvements Difficulty Options & Bug Fixes
In-game event

Update: Quality of Life Improvements Difficulty Options & Bug Fixes

Succubus: The Lustborn Curse · published 13 Feb 2026, 20:50 UTC · build 21926688

All newsPlayers around this dateRead on Steam

Thank you to everyone who has supported and played Succubus: The Lustborn Curse. We truly appreciate the feedback, bug reports, and balance discussions, they’ve been incredibly helpful.

Based on your feedback, the first thing we wanted to address was difficulty balance.


Difficulty Settings Added

We’ve introduced three difficulty levels:

  • Hard

  • Medium

  • Easy

By default, a new game starts on Medium difficulty. You can change the difficulty at any time from the Pause Menu (Escape / Start key).

Difficulty settings adjust:

  • How much damage Myrritha receives

  • How much damage bosses take

No content is locked behind difficulty. Nothing else in the game changes. You are free to play the experience the way you prefer, whether you’re here for a challenge or… other reasons.


Bug Fixes

  • Fixed an issue where two teleporters in the Catacombs were not unlocking, preventing some players from achieving 100% completion.

  • Fixed a bug preventing use of the Quickslot in the City level.

  • Fixed an issue in the Marsh Ruins where one of the hook points was occasionally unresponsive to the Whip.


We’ll continue monitoring feedback and improving the game. If you encounter any issues, please let us know.

Thank you again for your support.

More from Succubus: The Lustborn Curse

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