Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Survive the NightsNews1.1 (Christmas Update | Fixes | Santa Sleigh++)
Major update

1.1 (Christmas Update | Fixes | Santa Sleigh++)

Survive the Nights · published 20 Dec 2025, 19:31 UTC · build 21270460

All newsPlayers around this dateRead on Steam

Hello everyone. Time for 1.1 already!

Sadly? We didn’t all fly off on holiday after dropping 1.0.0. Still loads to be done. 1.0 was never anything more than a milestone, and it’s gone exactly how we wanted. Our community knows what we’re building, and a bunch more of you have joined us along the way, which is awesome.

This build is very much about tweaking. We’ve watched HOURS of streams and videos, and those observations have led to a lot of small changes that should noticeably improve how the game feels to play.

We’ll mostly let the changelog do the talking, but I’ll cover some of the bigger bits here.

Christmas Event

Christmas event time! New and improved content. You’ll now find a tree in the middle of towns - get the power going and clear out all the zombies to receive gifts. Zombie waves have been improved specifically for this event, along with some visual tweaks to make everything look right. There’s also a new Christmas song, since the 12 Days of EA is no longer really relevant after all.

The big Christmas item this year is a fully drivable Santa’s sleigh. After the crunch up to version 1.0, we wanted to add something that was just… silly. You can get it from the event rewards or via STN+. I nearly lost my voice making this one - you’ll just have to check it out in-game to understand why.

The 2023 Christmas Tree Event

Balance

We’ve focused a lot on harvest cleanups and zombies. Respawn times weren’t really fair before, and they’re now much slower. Improvements to harvest cleanup should also make resources popping back at the wrong time far less common.

Translations

Using KeyMailer during launch really opened our eyes to just how important good translations are. Alongside general improvements, we’ve also translated things that were simply missing before — like the attributes page, hints, and notifications.

MRE

The MRE is consumable again. God, I don’t want to see another report about the MRE not being consumable. I’ve seen streamers trying to cook it, do all sorts… this one’s finally put to bed.

Thank You

We want to say a genuine thank you to everyone in the community who’s supported us and the game over the years. It’s been a long ride, but we’ve always tried to stay true to the vision. No publisher. No investors to appease. No one to answer to other than the community.

We’ve tried to No Man’s Sky this thing — and yeah, that's taken us time.

Merry Christmas. 

Patch Notes - 1.1

Highlights

  • Major Christmas Event now live, including Santa’s Sleigh and Christmas Tree items.

  • Significant zombie behavior fixes and balance changes, including longer clear times.

  • Large localization improvements across all languages.

  • Improved vaulting logic and movement edge-case fixes.

  • Multiple stability, UI, and gameplay polish fixes.


Seasonal Content

  • Added Major Christmas Event.

  • Added Santa’s Sleigh (available during the Christmas event).

  • Added Christmas Tree item.


Zombies & AI

  • Fixed zombies being attracted by noise while the player is in God Mode.

  • Fixed Nazi zombie variants not behaving correctly.

  • Zombies now remain cleared for 2× longer across all respawn rates.

  • Zombies now remain cleared 4× longer when loot respawn is disabled.


Movement & Traversal

  • Window vaulting now checks for obstructions on both sides before allowing the vault.

  • Fixed issue allowing players to vault through windows while standing on the window ledge.

  • Removed camera shake while vehicles are airborne.


World & Environment

  • Lowered particle intensity in front of the movie theatre screen.

  • Fixed arcade machines remaining powered when structure power is disabled.

  • Removed Early Access branding from the map.


Gameplay Fixes

  • Fixed unconfigured servers starting with an incorrect loot respawn state.

  • Containers can no longer be moved while they contain items.

  • Fixed MREs not showing the Consume option.

  • Harvest machine cleanup is now more stable.

  • Harvest machines will no longer return when using the Realism play type.

  • Harvest machines now remain cleared 3× longer when using the Arcade play type.


UI & UX

  • Version UI now only displays while in the main menu.

  • Fixed broken on-screen text after completing the tutorial.

  • Added middle-click and Reload key to reset item rotation to upright during placement.

  • Fixed single player toggle


Localization

  • Major localization fixes and improvements across all languages.

Links

Discord

Changelog

X

Facebook

YouTube

Website

Merch

More from Survive the Nights

Other announcements

All news
Sale4 Sep 2026The PvE Survival Crafting Fest Sale is On!Grab a copy for yourself or a friend at a great price! If you have any questions before purchasing, please join our friendly community on discord. Links Discord Changelog X Facebook YouTube Website MerchMajor update25 Jun 20261.4 (Traders | Realms | Fixes++)We’ve been cracking along with fixes and adding features. One of the biggest we’ve ever added will be introduced in 1.4. Traders along with Realms, these two new features totally change the way the game plays and we couldn’t be happier with the turn out. Below is a short showcase of the features going into 1.4. For a full look at what has gone in, check out our changelog! Traders Traders are so…Community19 May 20261.4 - Quick PreviewWe’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input. We’ve been busy working on fixes and introducing an economy into the game for 1.4. Thanks for all the feedback over the last bunch of weeks. We’ve got some tickets to work on including vehicle fixes and more. Traders 1.4 will introduc…