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Queen's LoyaltyNews12/12 (Fri) Update – Bug Fixes, Feature Improvements, and Balance Adjustments
Game update

12/12 (Fri) Update – Bug Fixes, Feature Improvements, and Balance Adjustments

Queen's Loyalty · published 11 Dec 2025, 17:30 UTC · build 21150712

All newsPlayers around this dateRead on Steam

▽ Feature Improvements

- Added position reset function (ESC menu)

- Added UI indicator for Fortress Dash

- Applied optimization to Herne’s Garden

- Added notification when the final boss enters its last pattern

- When proceeding with Miru’s Limit Break quest, the door to the lake now opens

- Added one new smash animation for Miru in Q-skill state

- Improved running animation frames for Necna and Sita

- Improved Miru’s rigging (reduced clipping issues with clothes)

- Improved Miho’s morphing

▽ Bug Fixes

- Fixed an issue where Sita’s E skill caused a Fatal Error (defeated enemies were still being included in the random poison list)

- Fixed incorrect interaction messages appearing

- Fixed an issue where Kiarin’s additional stats were not displayed in the Fortress info

- Fixed inconsistent EXP gain among party members

- Fixed an issue where the final boss's HP suddenly decreased (it was being hit by its own attacks)

- Fixed an issue where, in the final boss’s last pattern, the rotating laser spun too fast depending on monitor refresh rate

- Fixed desynchronization of the counter in the Limit Break quest

- Fixed book unlock conditions not being applied correctly

- Fixed incorrect description for Travon’s E skill

- Fixed incorrect description for Sita’s skills

- Fixed an issue where Miru could not activate the Q-skill cancel attack when pressing Q again during Q-skill state

- Fixed an issue where Miru still retained slime gauge even after canceling Q skill

- Fixed an issue where the Monster Queen was occasionally summoned inside walls

▽ Balance Adjustments

- Applied 5× stiffness effect to Travon’s E skill

- Increased hit detection for Miho’s E skill

- Reduced initial delay / follow-up delay for Miho’s Rapid Fire

- Reduced initial delay / follow-up delay for Kiarin’s Dodge

- Adjusted Kiarin’s Q skill so that the spiderweb deploys immediately

- Changed Kiarin’s E skill to stop enemies

- Changed Kiarin’s E skill trait to increase range

- Reduced follow-up delay for Miru’s Dodge

- Reduced follow-up delay for Miru’s Smash attack

- Reduced start/end delay of Miru’s E skill (motion adjusted)

- Reduced follow-up delay of Smash attack during Miru’s Q-skill state

- Added a Health Increase option to Miru’s Q skill

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Game update30 Jan 202601/30 (Fri) Update – Bug Fixes and Improvements- Fixed an issue where the object unlock tutorial in the fortress would appear more than once - Fixed an issue where stat values in the fortress info were not immediately updated after upgrading the Resource Storage - Removed directional audio from Miru’s basic attack sound - Fixed an issue where the game could not continue if a specific character disappeared after completing the Epilogue quest…Game update24 Jan 202601/25 (Sun) Update - Bug Fixes and Improvements-Improved lag when using multiple bounce traits with Elia Smash. -Fixed an issue where enemies affected by Elia's Charm would not release their targeting. -Added a higher exchange value option to the Cat Resource Exchange. -Added a sound when activating the Artifact UI. -Added a glowing effect to Artifacts. -Fixed unnecessary background effects playing during Artifact trait assignment -Fixed an…In-game event23 Jan 202601/23 (Fri) Update - Artifact System Added○ Artifact System Added After clearing the main scenario, you can now use the Artifact System. By consuming the Queen’s Power, you can add various traits to your artifacts. It is not too difficult to roll the options you want at a reasonable tier, but designing a build with high-tier options will require a significant amount of resources. As this content is close to the endgame, we appreciate y…