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OpenCAGENewsOpenCAGE v0.15.2
In-game event

OpenCAGE v0.15.2

OpenCAGE · published 14 Feb 2026, 10:35 UTC · build 21932881

All newsPlayers around this dateRead on Steam
  • Script Editor
    • Fixed some format issues in the texture previewer
    • Added support for loading/saving pre-order Nostromo levels
    • Model material tints are now correctly rendered in the asset preview

  • Asset Editor

    • Added support for previewing cubemaps in 3D
    • Added support for normal maps both in preview and export
    • Fixed an issue where exported meshes were flipped on the Z axis
    • Added support for loading/saving pre-order Nostromo levels
    • Fixed deleting models
    • Improved imported texture state information
    • Binary patches are now applied for editing models correctly
    • Fixed file format dropdown when importing textures
    • Model material tints are now correctly rendered in the asset preview
    • Modified the clipping plane to make viewing smaller models easier

More from OpenCAGE

Other announcements

All news
Major update10 Jul 2026OpenCAGE v0.18.0Reworked interface to embed the level viewer · Composite browser can now have composites dragged onto the nodegraph to add a new entity · Added a new 'functions' entity browser which can be used to drag new function entities into the nodegraph · Added 'Search' window as an embeded panel · Added new options to search to allow searching within current composite · Added support for previewing mate…Major update7 Jun 2026OpenCAGE v0.17.0Added a new and improved Level Viewer , with extended two-way live-edit support! · Removed requirement to install Unity · Added preview support for various volumes (PlayerTriggerBox, etc), positions (PositionMarker, etc), and other script entities (SplinePath, LightReference, ParticleEmitterReference, etc) · Added ability to select meshes and other entity previews (LMB to select, CTRL+MMB to en…Major update6 May 2026OpenCAGE v0.16.0Script Editor · Added ability to modify model/texture flags · Added ability to export/import textures/models · Added ability to edit individual models · Added refreshed versions of all old configuration editors from the standalone tool: no more templates, much nicer UIs, and expanded support for all options, with documentation · Added new global constants editor · Added new hair and skin shadin…