UPDATE 0.8.2 is NOW LIVE!
We have been in the kitchen cooking this update and cannot be more excited to share it with you guys.
8 New weapons
The Forsaken playable character now has their own starting weapons
Trinket map node - getting new trinkets has never been easier
Adjusted the loot drop on each act
New item rarities to reflect the new loot drop rates
Visual rarity in the collection tab
Adjusted some enemy behaviors
Weapons:
Forsaken Blade.
Forsaken Buckler.
Molten Six.
Oracle Lance.
Venom Guard.
Moon Buckler.
Rogue Buckler.
Jester Guard.
Other:
Trinket Chests spawns in the middle of Act 1 and Act 2.
Collection items display rarity.
Weapons:
Chain Armor ability needs 4 damage instead of 5 to gain 1 armor.
Dragon shield critical from 14 to 10 and gives 6 stacks of Pending Armor.
Moon Slicer can reroll any object instead of just die.
Oracle Shield predicts one random die on critical.
Sharp Stone critical from 13 to 9.
Swing Blade critical from 18 to 10.
Enemies:
Gargoyle casts Aggro and defends self.
Vetala Skeleton casts Bones buff on the player.
White Lady casts Blemish on the player.
General Balance:
Level up also heals the player.
Counter buff better description and halving next action's amount.
Starter chest gives a set of 1 rare die with 2 common dice and 1 weapon.
Regular battles give one more die as an option.
Regular battles in Act 3 don't offer coins.
Legendary dice cost 2 coins instead of 3.
Act 2 extra shop.
Act 3 before healing always have a shop.
Abyss Buff trigger on attacks even if blocked.
Blemish buff only triggers on shield uses.
Rarity:
Moon Slicer to Rare
Swing Blade to Rare
Sharp Stone rarity from Rare to Uncommon.
Ability Coins from Uncommon to Rare.
Ability Hooks from Rare to Uncommon.
Ashen D4 from Uncommon to Common.
Ashen D12 from Uncommon to Rare.
Ashen D20 from Uncommon to Legendary.
Blemish D4 from Uncommon to Common.
Blood D4 and D6 from Uncommon to Common.
Bone Dice from Common to Uncommon.
Gambler D8 from Uncommon to Rare.
Gambler D12 from Rare to Legendary.
Leather Dice from Rare to Uncommon.
Lucky D12 from Rare to Legendary.
Mirror D4 from Uncommon to Common.
Mirror D20 from Uncommon to Rare.
Plated D4 and D6 from Rare to Uncommon.
Poison D4 and D6 from Rare to Legendary.
Soul D12 from Uncommon to Rare.
Spike D12 from Uncommon to Rare.
Tray Bound D4 from Uncommon to Common.
Descriptions:
Descriptions for Ghost Mask, Snake Dagger, Poison, Bedeviled Curse
Abyss Die description
Abyss Buff description
Debt curse causes weapon to stay with +4 counter.
Curse visual stays after curse is resolved.
After removing an object from the board won't trigger the critical or remove the failed state.
Rerolling dice with grave reroll won't trigger the critical.
Blood Moon buff can leave enemy at 0 hp if attacked twice in the action.
Chest goes back in ground instead of closing.
Can play daily again if internet connection is lost during run.
Data leaks (battle backgrounds, weapon attacks, ability cards).
Getting the same battles in a row.
Applying debuff/buff to a dead target.
Blood Moon music distortion.
Perfect Run achievement explot after loading.
May the dice roll in your favor!