Scarred Steel Demo · published

Hey guys,
So, making a story-rich game with AI turned out to be trickier than I thought, especially when every decision you add multiplies the amount of cutscenes, dialogue, and images you have to make.
In this devlog, you’ll see:
The struggle of balancing story branching with production time, making sure decisions actually matter without creating endless content loops.
How I’ve been building out the Council of Seven storyline, each council member now has their own multi-sequence arc, with choices that can shift the narrative.
And a few funny moments of me realizing just how long it takes to generate hundreds of AI cutscene images that actually look consistent.
🎥 Watch the full Devlog #17 here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan