Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Scarred Steel DemoNewsScarred Steel Devlog #16 – Expanding The Story & Cutscenes
Community

Scarred Steel Devlog #16 – Expanding The Story & Cutscenes

Scarred Steel Demo · published 7 Nov 2025, 16:04 UTC

All newsPlayers around this dateRead on Steam

Hey guys,

So, I’ve just got back from my holiday, and this week, I’m diving straight back into building out the story for Scarred Steel.

In this devlog, you’ll see:

  • How I’m structuring all seven Council Member storylines, each with their own cutscenes, dialogue, and visuals

  • The approach I’m using to build them efficiently, while keeping player choice and replayability

  • My updated timeline and goals for getting the full game out before the end of the year

I’m currently finishing the Council of War storyline and already completed the Council of Faith. Each council member will have their own unique sequence, with unique story.

I’m spending around 2–3 days per storyline, combining ChatGPT-generated dialogue with cinematic AI images for each encounter.

Once all seven stories are built, I’ll switch back into coding to connect everything, test transitions, and make sure the branching paths work properly.

My target is still a December full release, whether that’s mid or late December, we’ll see. The demo took about 300 hours.

I’m at roughly 360 now, and I’m guessing the full game might land somewhere between 500–600 hours total.

The main goals remain the same:

Make it hard, replayable, and filled with meaningful decisions, even though it’s a permadeath game.

🎥 Watch the full Devlog #16 here:

If you’d like to support the game, don’t forget to:


👉 Steam Wishlist Link

👉 My Game Dev YouTube

Thanks again for following along.
I’m looking forward to sharing progress with you each week as I push toward the full release of Scarred Steel.

– Ethan

More from Scarred Steel Demo

Other announcements

All news
Game update14 Sep 202614/09/2026 Patch NotesHey Guys, Did some various fixes to screen resolutions, saving and more: · Added more resolution options · Fixed bugs where certain aspects of decisions and campaigns weren't saving · Change critical hit damage to deal 2x normal · Increased damage to armour to be 50% of weapon damage · Game can also save when you quit · Display choices are now remembered · Library study progress, unlocked endin…Community20 May 2026Steam Deck CompatibilitySteam Deck Compatibility Scarred Steel is not steam deck supported. The game is designed primarily for Windows PC. For the best experience, I recommend playing on Windows PC. Cheers, Ethan.Game update25 Mar 2026Scarred Steel Bugfix: 25/03/2026Hey guys, just a few small fixes today: - Fixed Item tooltip not appearing with two enemies at a time - Fixed enemy item tooltip positioning - Fixed issue with the durability slider not showing correct values - Fixed shop item spawning logic - Made minor adjustments to the Kingdom HUD Cheers, Ethan.