
Hey guys,
So, I’ve just got back from my holiday, and this week, I’m diving straight back into building out the story for Scarred Steel.
In this devlog, you’ll see:
How I’m structuring all seven Council Member storylines, each with their own cutscenes, dialogue, and visuals
The approach I’m using to build them efficiently, while keeping player choice and replayability
My updated timeline and goals for getting the full game out before the end of the year
I’m currently finishing the Council of War storyline and already completed the Council of Faith. Each council member will have their own unique sequence, with unique story.
I’m spending around 2–3 days per storyline, combining ChatGPT-generated dialogue with cinematic AI images for each encounter.
Once all seven stories are built, I’ll switch back into coding to connect everything, test transitions, and make sure the branching paths work properly.
My target is still a December full release, whether that’s mid or late December, we’ll see. The demo took about 300 hours.
I’m at roughly 360 now, and I’m guessing the full game might land somewhere between 500–600 hours total.
The main goals remain the same:
Make it hard, replayable, and filled with meaningful decisions, even though it’s a permadeath game.
🎥 Watch the full Devlog #16 here:
If you’d like to support the game, don’t forget to:
Thanks again for following along.
I’m looking forward to sharing progress with you each week as I push toward the full release of Scarred Steel.
– Ethan